Monday, February 27, 2012

2.2 Beta 013

Will be hosted by Evil_Vegeta. Also, nothing here has been tested.


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Changelog:
Rocks have been removed from heaven. Olibu, Pikkon, and Arqua will despawn if they enter the "low level" region.
Babidi / Yakon should now work as intended.
Bebi should no longer gain absurd stats when bodying Android 14.
Sagas will no longer teleport to camera controls.
Sagas now no longer take the stats of dabura, yakon, pui pui, or camera controls into consideration when setting their stats.
Changed terrain a little.
Added a -rot command, similar to -cam, for rotation,
fixed an issue with dball pinging
fixed an issue with cell's reform timer
Added full experience sharing (no experience loss for having nearby ally. You both gain 100% exp. Can easily be reversed if needed.) - Thoughts?
Resources can no longer be traded.
Decreased the map's file size
Added some new models, possibly more things.

25 comments:

  1. Maybe save it for a game mode. I personally think it would make heaven training OPed.

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  2. when piccolo gets 2x his mana drops down to 0%

    -LV

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  3. The exp share may be op, but it will definitely increase teamwork.

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  4. I'm not convinced, but we'll see.

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    Replies
    1. I mostly just want to discourage raging at your allies for getting close to you and leeching.

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    2. I agree the team sharing exp should be tested a bit and from there on in we will see.

      -LV

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    3. It really powers androids early game...

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    4. I could imagine kids would be feeling the early game boost as well.

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    5. Except it shouldn't boost your own heroes.

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    6. Yeah but now one of them can stalk buu for an easy 20 levels.
      -Ultra13

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  5. When Super Buu goes Kid Buu, and Bebi is inside; once he exits body he will be spawned in Hell.

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  6. Androids are just too weak now. Since you nerfed his farming abilities, can you reraise his shields or his mana pool?

    Also, I think that chains should still split xp. Not splittin xp takes away from having to 'share' the map and being resourceful.

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  7. Oh also, what is geti's beam dmg at? I really think its very reduced (mind checking?).

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    Replies
    1. It looks to be a 1.75, where Kame is 2.00, SBC is 2.50, etc.. The cooldown is also much shorter.

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    2. I like were it is at now, any stronger and MC well at his base will be OPed.

      -Ultra13

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    3. I disagree completely. Currently Geti can't chain efficiently early game, + with the modified power lvls, its not like geti's stats will sky rocket. Geti is already so easy to rush, now its ridiculous.

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  8. In King of the Hill mode, Goku will spawn invulnerable until he unstucks.

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  9. Is cell suppose to have lockon changed to be like goku's?

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    Replies
    1. I can make it happen. Do you want it to be like Goku's?

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    2. Wouldn't be bad. Though Cell's tp drained like half of cell's mana with 2 consecutive tps, not sure why

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  10. Neutral Passive heroes should not receive shared exp, but they do. Fixit.

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  11. Random saiyan pods where rocks used to be.

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  12. Buu's counter is off at times/or buu spawns early. My counter was at 243 when i spawned. Also tourny kills opponents faster than stated at times (counter maybe carried over per round for tourney fighters)

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  13. Goku / Vegeta's stats set to 0 when defused by buu beam

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  14. Bebi is still randomly popping out of allied bodies.

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