Wednesday, July 30, 2014

Beta 099b


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099b Changelog

  • Updated donor list
  • Range on Cell’s android sense is now 3,000 + 3x Cell’s agility.
  • Tien’s images have a 50 second duration, down from 75
  • Hercule’s punch and kick now buff his attack and movement speed temporarily. Can only have one active at a time, so choose carefully.

099 Changelog

  • Fixed the camera angle breaking
  • Attempted a fix at game crashing issues
  • Attempted a fix at various stat bugs

098 Changelog

  • Cooler clones should now receive their proper stats
  • Saga heroes should ping on an interval again
  • Increased range on charge
  • Super 13 should now get his correct stats on fusing
  • Reduced bio item damage by 50%
  • Bugs for mankind / scatter shot should be fixed
  • Super Buu / Ghost kamikaze should now correctly deal damage (untested. maybe broken)
  • Cinematics should now trigger a camera fix
  • Tien should now get full exp from his images
  • Dying in the afterlife tournament should no longer decrease your sight radius
  • Removed the revert requirement for Vegito
  • Cooler’s transform should no longer put the cooler icon in the wrong spot on the leaderboard
  • Cell should now have correct stats upon going ultra perfect
  • Temporarily disabled cell sensing the androids
  • Goten and kid trunks should not lose stats when unfusing
  • Lag screens should no longer mess with the win/loss timer
  • Cell’s regeneration should no longer drop on the ground if Cell is not in the game.
  • Future Gohan no longer uses beans. Additionally the beans are automatically given to the androids when Gohan dies.
  • Bebi’s body should no longer have incorrect health and mana values when transforming
  • Bebi should no longer break mystic Gohan

097 Changelog

  • Updated donor list
  • Tien’s images no longer display a death message
  • Tien’s images no longer create a halo
  • Androids no longer get bonuses from killing Tien’s images
  • Babidi no longer gets 5 kills from a Tien image
  • Bebi’s sacred water also damages
  • SS deadly bomb now has no collision
  • Final battle lava now damages less frequently but for larger damage.
  • Bebi has a 15 second timer after leaving a body before he can use enter body again.
  • Heroes selected by default should no longer appear in the tavern at the start.

Sunday, July 27, 2014

Beta 094


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094 Changelog

  • Bebi should grant vision to his victim now.
  • Bebi can no longer enter body in the tournament
  • Bebi and releasing should now work properly
  • sacred water should expel bebi
  • Bebi mana drain should now revert heroes

Wednesday, July 23, 2014

Beta 092 released


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2.2 092 Changelog (Updated from 091)

  • 092 Changelog
    • Future pathing improved
    • Sagas entering the final battle will be killed
    • Another guess at fixing negative stats for future androids
    • Garlic saga now awards credit upon picking up the item
    • Your camera will no longer pan to the gravity chamber / future if one of your spells enters them.
    • Yamcha, bubbles, and gregory add more stats on death (less than it was before)
    • Krillin’s Destructo disc doesn’t harm Dr. Gero / 19 / super 17 if his energy absorb is turned on.
    • You can no longer enter the gravity chamber if capsule corp. is destroyed
    • Remade Bebi’s enter body ability. It should be functional aside from mana drain and visual effects. It’s currently untested and any problems with it should be reported.


    Overview:

    • Bebi uses his new enter body ability on enemy heroes below 30% or 1000 health.
    • Bebi's real body and his victim are made invulnerable and hidden from view. No player actually loses their hero.
    • The player controlling Bebi spawns a unit that is functionally almost identical to his victim.
    • The new hero is darker in color than a normal Z fighter and cannot do certain character specific things.
    • For example, it cannot fuse or unfuse gotenks. It only gets FT's basic sword. Cannot go ss4.
    • He can take over any Z fighter that is only controlled by one player (May change later)
    • His transformations and skills should be functionally (not yet visually) identical
    • His moonlight ability transforms him into his bebi oozaru form. This is only cosmetic.
    • He can also transform to Golden Oozaru at level 145
    • Certain abilities when used by Bebi are "corrupted" and different from the original.
    • Example: Dende's sacred water kills Piccolo's mirror images. Dende's otherworld transport revives his allies without sending them back to hell. Hercule’s present bomb is replaced by tuffle (tfusuru-jin) bomb. He can summon units as if he was normal Bebi and use this ability to detonate them remotely.
    • When a Bebi controlled hero dies, Bebi goes straight to hell and his host is killed.
    • Bebi's victim gains stats for creep kills but does not gain levels.
    • Bebi gains all levels and stats of his stolen body.
    • Bebi's stolen body has the same level and stats as the real Bebi.
    • Bebi can skill up his stolen body any way that he wants to. It will not have any effect on his victim.
    • Bebi's stolen bodies do not gain stats for skilling into crit abilities.
    • The stolen body does not receive Bebi's item.
    • The body can enter the tournament and it should not force Bebi out if it’s defeated.
    • The body, when released, will spawn at the location of the bebi version of their hero at the percentage of life and mana the bebi version was at. Bebi will also spawn there.
    • Dende’s sacred water will automatically trigger body release.
    • Bebi and his victim will share vision for the duration of the body stealing.


As always, these changes are untested and everyone is encouraged to test and report any issues with the changes.

Sunday, July 20, 2014

Beta 091

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2.2 091 Changelog (Updated from 090)

  • Future gohan can no longer leave the future
  • Turles’ tree no longer leeches experience
  • Tao has increased HP regeneration
  • Android 19 no longer leeches experience
  • Sensing while fused (Gogeta, vegito, etc.) now pings for both players.
  • Afterlife training (yamcha, greg, bubbles) no longer reward too many stats
  • Negative stats for 17 may or may not be fixed. Untested.


As always, these changes are untested and everyone is encouraged to test and report any issues with the changes.

Tuesday, July 15, 2014

Beta 090


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Apologies for the long absence. It's been a pretty rough time. There will be plenty of updates to come.


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2.2 090 Changelog (Updated from 089)
  • Cell mana set to 100% when changing to his level 20 form.
  • Finishing the Garlic Jr. saga now awards credit, stats and levels to the player that pulls him into the portal.
  • Super 17’s abilities are now no longer spammable.
  • Photon Strike Barrage should now work as intended
  • Androids 13 and 17/18 should no longer cause the game to end with evils still alive.
  • Babidi and Piccolo should get full exp share from their summons



As always, these changes are untested and everyone is encouraged to test and report any issues with the changes.

Wednesday, July 9, 2014

Beta 089

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Apologies for the long absence. It's been a pretty rough time. There will be plenty of updates to come.


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2.2 089 Changelog (Updated from 088)

  • Broly spawns sooner
  • Broly's PLR range from 512 to 750
  • Present bomb range 400 to 500
  • Present bomb cost reduction
  • Present bomb cooldown reduction
  • Punch range increased
  • Kick range increased
  • Pressure point range increased
  • Super 17 skill costs increased
  • Removed twin training skill (Bonus still exists but there is no aura)
  • Made a slight change to Future Gohan's behavior
  • 17's fuse parts will no longer be available after level 120
  • Tien's Tri beam now does the intended amount of damage
  • Kyodaika drains less mana after level 90
  • Piccolo's cinematics are faster
  • Babidi's minions and fat buu deal chaos damage
  • Tao's grenade hopefully fixed
  • Turles' timer now increases by 5 seconds per fruit (from 10)
  • Turles' fruit timer is no longer reset when a tree is replanted
  • Replanting the tree of might no longer gives you a free fruit after the first one
  • Fruits fully heal Turles
  • Edited loading screen
  • The game should no longer end if a neutral hero finds their way to the afterlife.

As always, these changes are untested and everyone is encouraged to test and report any issues with the changes.