Tuesday, March 28, 2017

Updated Discord Link 03/28/2017

https://discord.gg/tVSyWCW

Sunday, February 12, 2017

New Discord channel

Hey, guys. Due to a bad phone call to tech support our discord channel got thrown into a certain ocean. New link here: https://discord.gg/KMnPatR

Friday, January 13, 2017

2.2+ and updates

Hey, guys. It's been a minute. But things are still kicking over here. I've put out a few updates recently and I'd like to continue to do so. I will probably not be posting updates to this blog anymore. But anyone still interested in playing the game / being in the know on updates should join me on the official DBZ Tribute Discord server at https://discord.gg/ChZrz4V

Map updates are being uploaded to straight to https://entgaming.net/ (Search DBZ Tribute Elite 2.2 to see recent updates.

Edit: Will dump changelogs below

2,2,1d

  • items dropped in tournament are moved outside the tournament
  • items dropped in buu's stomach spawn on buu
  • revenge death ball targets ground
  • janemba multiplier gained reduced 25%
  • Mountain spiders reduced by 50%
  • Hellzone grenade half a second faster
  • kamikaze ghosts movespeed from 270 to 522
  • Dragon Fist +20% damage
  • Gohan Masenko +20% damage
  • Finish buster range increase by ~60%
  • Kyodaika drains no mana above level 150
  • Olibu / Pikkon scaling nerf (~40%)
  • Dragon Fist +20% damage 
  • Gohan Masenko +20% damage
  • Kame: Slightly longer range (~20%)
  • Cell's kame / special beam cannon do a little more damage (~10% more)
  • Future Trunks gains 4 MS in uss2 per level, up from 2

Tuesday, January 12, 2016

Beta 0991

DOWNLOAD 0991

/whois SPN01 for games

Donor perks are now being given away for free to people for the following reasons:

  • Active players (Good amount of games played or playing often)
  • Contributing feedback (bugs, balance, suggestions, opinions, etc.) on the map
  • Helping to grow the player base (play with friends, bring back old players, etc.)
  • Helping out with hosting or adding the map to a host bot
  • Asking really nicely for them
If you meet any of these criteria, feel free to post your b.net username here along with your favorite -cam and -ang settings and why you feel you qualify.

0991 changelog (Current)
Quick update here, guys. Fixing a few minor things on my lunch break.

  • Fixed Piccolo's special beam cannon hotkey
  • Updated donor information
  • Reduced Saiyan Determination's level requirement to 30


099z changelog
  • King Kai's food now stacks
  • Z fighters can now destroy Capsule Corp
  • Kill Driver mana cost increased with level
  • Added cooldown to multi form tooltip (Tien and Piccolo)
  • Cell Juniors shouldn't lose stats now.

  • Started a rework of "Sphere" abilities (Destruction, Vanishing Ball, Supernova)
  • Goten / Trunks should now transfer items properly on fusion. If Gotenks' inventory is full,  the item should appear at Gotenks' feet. This one probably still has a few issues that should be found.
  • Tickets should no longer improperly spawn near Broly / Bebi's start area.
  • Ginyu should now drop his Namek Log on death.
  • Reduced damage on Flash Bomber
  • The game should no longer ping when heroes die in HBTC, Hell, or King Kai's planet


099x changelog
  • Janemba and Goku now spawn with a ticket. 
    • It isn't fair that these two heroes cost your team a ticket just to exist
  • Max free tickets set to 4 (from 6)
  • Gold tickets cost 75 gold now.
  • Updated bio item tooltip to 1% of CURRENT health.
  • Final battle now has a helpful ping saying where the battle will end.
  • Clarified the tooltip on energy absorption
  • Possibly fixed a bug with the visuals on mankind destruction
  • Mankind destruction into Buu's stomach shouldn't work anymore
  • (Hopefully) fixed an issue with Gotenks dying on fusion
  • Added info on twin training to 17/18's help skills
  • Added a stat training reset button to the revive point unit.
  • Updated the help skills for all heroes to include their character quest
  • Changed the lower ramp into Wheelo's area into a terrain ramp.
    • You can no longer get players stuck in the middle section. Denying them the ramp to get down / up is still possible.
  • Hercule's movement bonus from kick is now 20%



099w changelog (Current)

  • Tao should no longer receive two targets on his board
  • Android super computer should no longer spawn if no androids are in the game.
  • Added perks for Supervegeta
  • Reduced Illusion Smash' radius by 25%
  • Illusion Smash tooltip updated
  • Rapid Energy Cannon tooltip updated
  • Started work on an update skillset for Super Janemba (not ready yet)
    • Cosmic Illusion now works as a 10 second wind walk, with the option of blasting your opponent to come out of hiding.
  • Updated tooltips for Super Janemba's abilities

099v changelog

  • Cooler should no longer spawn in hell on Transforming to his final form.
  • +5 stats from crit caps out at 15 levels of crit per player
    • For single hero players, this means you can learn 15 levels of crit before you no longer gain stats. For heroes like Cell or Buu with multiple transformations you won't be getting free stats for form changes
    • Each level of crit gained by split heroes (Goten/Trunks, 17/18) will count as 1/2 of a level.
    • Each level gained by 13/14/15 will count as 1/3 of a level.
  • Geti Star's attack speed, health, and armor increased. Probably needs some testing.
  • Solar Flare tooltip updated.
  • Game start timer changed to 45 seconds (From 60)
  • Added hero bonuses to "help skills"
  • Kid Trunks / Androids 14/15 should no longer remain in game if not selected by a player.
  • The Ginyu saga's log is now dropped by Captain Ginyu. The saga will  still not end until all Ginyu Force members are killed.
  • Gero / 17's energy absorption can now be triggered by evil heroes. It cannot be self-triggered (attack Gero with one of his own units).
  • ??? Cell Juniors should not have increased vision??? Can someone look at this one?
  • Bebi's summons now have a 120 second life (Down from 200)
  • Fog of war is disabled for final battle.
    • This should allow you to actually see the final battle's boundaries
  • Cooler's items should now transfer between forms properly


099u changelog
  • Added a stat bonus to Dende for gathering the dragon balls
  • Krillin gets a bonus for killing Future 18
  • Gero gets a bonus for making 30 androids
  • Tao gets a bonus for killing Goku
  • Fixed an issue with androids 17/18 and future gohan
  • Janemba gets a bonus for killing a fused hero
  • Hercule's Punch has a changed cooldown. 2.5 seconds at level 1 up to 4.5 seconds at level 9. (From 3)
  • Kick received  the same treatment (4 to 7, from 5.)
  • Hercule now has a small (1-15% chance) to crit
  • Tao has 3 levels of flying pillar, learned at 15, 30, 45. Cooldown at each level is reduced 15 seconds (120 -> 90) and mana cost increased. Damage slightly increased with level. (str * (lvl + 4)) from str * 4
  • Cell Jr ability now has the cooldown listed.
  • Cell's "Ultra Perfect" changed to "Super Perfect"
  • Bebi should now gain Hercule's tournament round win multiplier if in his body.
  • Androids 17/18 should now talk smack on Future Gohan if they are killed by him.


099t changelog


  • Cell junior stats changed from 1/5 to 1/3 cell's stats
  • Bebi and Hercule should now both share a multiplier from tournament trophies.
  • Exp sharing changes:
    • Before: 100% shared exp for all groups of allied heroes
    • Now:
      • Groups of two get 100% shared exp.
      • Groups of three get 4/5 shared exp.
      • Groups of four get 2/3 shared exp.
      • Groups greater than four get 1/2 shared exp.
      • Dende gets 100% shared exp from an ally's kills
  • Added race-specific flavor text to the frieza saga
  • Fixed an issue with revive points

Monday, January 11, 2016

Beta 099s

Here's the map with the previously posted changes. Janemba isn't finished yet, but he seems to be playable.

DOWNLOAD

Also, I'm going to be handing out donor perks like candy. If you're an active player or you give good feedback for the map, I'll add you to the list. If you help get a host bot up and running, whether through a donation or just hosting one yourself, you'll also be put on the list and thanked in the game.

Friday, January 8, 2016

2.2 Release

It's about that time, my friends. I'm going to be working towards bringing the map into a stable, full release. It's been a long testing period and I'm ready to fix what's in the game and drop what isn't working.

What I need from you guys:

*Report any remaining bugs
*Tell me what you like and dislike about the current map
*Discuss what characters are too strong or too weak and what they need to bring them closer in balance

Current Changelog

  • Disabled Quick Movement. The focus unit still exists and you can still change your revive point / alter your stat gain.
  • Updated Rapid Energy Cannon (Janemba). Doesn't crash your FPS anymore.

Friday, September 12, 2014

099r


DOWNLOAD

Donation button has been fixed. If you would like to receive donor perks and support the development of DBZ Tribute, click on that.


DONOR PERK INFORMATION

099r Changelog

  • Final battle should now properly trigger defeat for evils
  • Images should now farm properly for bebi
  • Dragon fist tooltip should be corrected now.

Monday, September 8, 2014

099q


DOWNLOAD

Donation button has been fixed. If you would like to receive donor perks and support the development of DBZ Tribute, click on that.


DONOR PERK INFORMATION

099p Changelog

  • Fixed bugs with Janemba’s abilities
  • Increase power level rising range
  • fixed allying janemba
  • New final battle should be up and ready for testing. The idea is that you fight on earth and the map boundaries begin shrinking until they’re a small region in the middle of the map. Anything outside of the boundaries will quickly die from tick damage.
  • Implemented a new system that prevents people from holding more than one ticket at a time
  • Tickets should now be invulnerable if dropped
  • Played around with 17

Sunday, September 7, 2014

099o


DOWNLOAD

Donation button has been fixed. If you would like to receive donor perks and support the development of DBZ Tribute, click on that.


DONOR PERK INFORMATION

099o Changelog

  • Reworked Cosmic Illusion. It’s now triggered on spell cast and it shouldn’t be doing insane damage now.
  • Future Gohan should spawn properly now
  • Broly’s transformations no longer drain mana (experimental)
  • Broly reincarnation delay is now 3 seconds (from 7)
  • Bebi’s mana drain in ss forms is now cut in half
  • Cosmic Illusion now restores the damage that triggered it.
  • Janemba’s items should properly transfer on transform now.
  • Ghostly keys removed.
  • Hell creeps now have a 2% chance to drop free tickets.

Saturday, September 6, 2014

099n


DOWNLOAD

Donation button has been fixed. If you would like to receive donor perks and support the development of DBZ Tribute, click on that.


DONOR PERK INFORMATION

099n Changelog
  • Some bug fixes
  • Added two new spells for Super Janemba. They're probably not working properly yet.

Wednesday, September 3, 2014

Beta 099L


DOWNLOAD

Donation button has been fixed. If you would like to receive donor perks and support the development of DBZ Tribute, click on that.


DONOR PERK INFORMATION

099l Changelog
  • Some bug fixes
  • Cooler’s stats should no longer jump on form changes
  • Continued work on the new hero - Transformation done. Two abilities done. Multipliers done. Now available for limited donor testing. It is not ready for release yet. Expect an unfinished, imbalanced, possibly buggy experience. Feedback requested.
  • Fixed some 17 bugs

Sunday, August 31, 2014

099k


DOWNLOAD

Donation button has been fixed. If you would like to receive donor perks and support the development of DBZ Tribute, click on that.


DONOR PERK INFORMATION

099k Changelog
  • Quick movement following now teleports you where the enemy initially teleported to instead of their current position. Also gives the chaser the fleet-footed buff to compensate for the potential gap

  • Started work on updating the map to be much easier to modify and add content for.
  • Saga heroes now only base their stats on main heroes
  • Started work on implementing a new hero
  • Starting Hell creeps are now weaker
  • Fixed a bug with Bebi
  • Broly now spawns sooner.
  • Goku now has 7 levels of dragon fist
  • Increased cast range on dragon fist
  • Goz and Mez are no longer level 10 at the start of the game.
  • Fixed a bug with Cell’s stat gain when absorbing androids

Tuesday, August 26, 2014

Beta 099j


DOWNLOAD

Donation button has been fixed. If you would like to receive donor perks and support the development of DBZ Tribute, click on that.


DONOR PERK INFORMATION

099j Changelog (Controversy edition)

  • Replaced Cell’s wind walk with a sense androids ability
    • In the future there will be a rework of the androids
  • Disabled lockon
  • Quick movement has a base 6 second cooldown
  • Quick movement now has a short cast time
  • fixed a bug with super 17’s multiplier
  • Revive ticket bug should be fixed
  • Duels should work a little better now
  • Implemented a new system to visualize poorly defined regions (Currenly used to show where to stand to follow a quick movement)
  • Added feathers to the tournament entrance
  • You can now follow an enemy that quick moves away by standing where they teleported from (Similar to following lockon.) Allies cannot follow as they can simply quick move to the hero.

Sunday, August 24, 2014

Beta 099i


DOWNLOAD

Donation button has been fixed. If you would like to receive donor perks and support the development of DBZ Tribute, click on that.


DONOR PERK INFORMATION

099i Changelog (Controversy edition)

  • Angry Explosion no longer hurts allies or neutral units
  • Nuclear bomb no longer hurts allies or neutral units
  • Nuclear bomb now deals the same damage over 2 seconds (from 3)
  • Pressure Point mana cost does not increase with levels
  • Grenade level requirement reduced to 25
  • Grenade no longer hurts allies. Still hurts Tao.
  • Exploding 19 now does int*16 damage.
  • Angry Explosion is usable in the final battle again and it does not hide buu if he’s up there.
  • Fixed a bug with heroes not properly gaining their levels when leveled up by allies.
  • *Bebi should no longer receive broken stats when taking an allied body

099g Changelog (Controversy edition)

  • Changed the model for focus
  • Rewrote a few things
  • Focuses no longer have collision
  • Focuses can no longer enter the gravity chamber.
  • Future androids cannot use quick movement until Future Gohan dies.
  • Focuses are moved to the final battle with your heroes.
  • First focus use has a 90 second recharge timer. Second and third still add 60 seconds.
  • Added a visual effect that shows the direction people are quick moving in
  • Made progress on a level up remake. Reason: It should fix a lot of leveling related bugs. It will streamline things such as character creation and the systems used under the hood will also allow for more interesting things to be added to the game later. Functionally it shouldn't feel much different in the game. May have bugs. Please report if so.
  • Super 17 fusion no longer reduces your total stats. May be overpowered.
  • Gero’s eye beam required level set to 1
  • Gero’s androids now have the same amount of upgrades as creeps.
  • Android 19 no longer dies when Gero dies.
  • Create 19 removed.
  • 19 automatically summons at the supercomputer’s location when Gero reaches level 35.
  • 19 automatically revives at the supercomputer 30 seconds after dying.


Tuesday, August 12, 2014

Beta 099f


DOWNLOAD

Donation button has been fixed. If you would like to receive donor perks and support the development of DBZ Tribute, click on that.


DONOR PERK INFORMATION

099f Changelog (Controversy edition)

  • Bonus vision is shared with allies
  • New mechanic: Focus
    • Every player has a helper unit (Called a focus)
      • Your focus is considered a worker and can be selected with ` (idle worker hotkey)
      • Your focus unit can be used to modify your stat training
      • Your focus can move around anywhere on Earth.
      • You can teleport to the location of your focus
      • You can revive at the location of your focus
      • You can also revive and teleport to an allied hero’s location (focus ability)
      • You have 3 charges of a “quick movement” (teleport) ability. If you use it once, you will have 2 charges and your charges will be restored after 60 seconds. If you use 2, your charges will be restored 120 seconds after the first use. If you use 3, you are locked out of quick movement until your charges are restored (180 seconds)
  • Bebi no longer creates vision when in a body
  • Hercule can no longer enter the tournament when Bebi is in his body.
  • Cell Jrs should no longer spawn at the final battle if they’re dead.
  • Buu cannot use angry explosion in the final battle
  • Evil players should no longer be improperly defeated.

099e Changelog

  • Remade Laser shot to hopefully improve performance
  • Removed trees from the top level of the final battle
  • Reworked Turles’ spells
  • Updated donor list
  • Continued the rework of 17/18’s beam ability
  • Future Gohan should now be fully functional again
  • Re-added the twin training regeneration bonus
  • Began a rework of the leveling up system
  • Replaced sense with an experimental feature. For every agility point you get, your hero’s sight radius is increased by 1. This sight is not shared with allies.

099d Changelog

  • Sacred water cooldown reduced to 15 seconds.
  • Dende’s healing has a base cooldown of 11 seconds and increases by 1 with each level.
  • Dende’s crit damage per level changed to +10%, from +15%.
  • Dende’s min-max dodge chance to 12-40, from 10-24.

099c Changelog

  • Updated donor list
  • Reworked Future 17/18’s abilities. May improve performance ingame.
  • Fixed Hercule’s buffs not actually being buffed
  • Hercule kick required level to 3 (from 10)
  • Hercule kick level skip requirement to 6 (from 5)
    • Levels needed to get the next level of the ability
  • Future Gohan spawns immediately

Saturday, August 9, 2014

DBZ Tribute: The sequel?

Hello, friends. If you missed the news, Valve just released a map editor for Dota 2. After reading up on it, I'm pretty excited for the future of wc3-style custom games. And being pretty invested in a few maps for it, I of course want to think long term about the future of the games and their community. With that in mind, I'm starting a project to explore the idea of bringing a map in the spirit of DBZ Tribute to Dota 2. More details to come. But here's where it gets fun: Everyone is invited. It will be a very open project. Overview:

Who's making it?
I'm not going to have enough time to do this myself. For that reason, anyone that wants to take the time to learn the tools is invited to be part of the team. Just add ikcilapmada on skype and let me know that you're interested.

What's being made?
I've got two projects in mind: One is a DBZ Tribute port and the other is developed alongside it using the same basic mechanics but in an original world.

When is the project starting?
Now.

Why Dota 2?
A few reasons:

  • The game and the editor are completely free and anyone can use them.
  • The player base for Dota 2 is currently huge.
  • Dota 2 and its editor are in constant development, whereas wc3 hasn't seen any significant updates in a long time.
  • The editor looks incredibly powerful
  • There is a very large amount of people developing content for the game.
  • There will (probably) be very few limits on the size of the map. This means a lot of highly detailed models (probably) can be added. One of the biggest issues with wc3 was trying to keep the map size under a few MB. You never really had the freedom to do a full conversion map with wc3.
  • It looks beautiful. 
Where do I sign?
Add ikcilapmada on skype and let me know who you are and that you would like to help. We'll proceed from there.

How do I get started?