Thursday, January 17, 2013

Beta 035

Made fixes to abilities and their hotkeys / positioning / toolsipts

Fusion heroes now have sense.

Pink no longer gains too much experience

Kid Buu keeps any ability Super Buu learns through absorption

All of Buu's stolen abilities have the hotkey "D"


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Wednesday, January 16, 2013

Beta 033

Some man put an unfinished 032 on a bot. This is the place to discuss what's broken with it.

Fixed some bugs, adjusted some values. Changed tooltips and hotkeys for hero abilities to a more universal format (QWER, etc.) Note that as of 033, Super Buu's absorbed skill may have conflicting hotkeys. This will be fixed.

Saturday, September 22, 2012

Elite 2.2 032

Here's a quick rundown of what I've got so far. Feel free to add to it and give feedback.


Geti star base armor from 75 to 125.
Geti star tower armor from 5 to 10
Geti star towers gain 10 hp/second
Geti star buildings gain an additional 2% life every upgrade, no armor bonus

Removed repair from Gero
Removed self healing from Gero
Gave all Gero's units 15% life steal

Removed the text-based sense

tweaked creepmap

Gravity ball level increased to 15, from 12.
Gravity ball stats increased to 3, from 2.

Began the process of adding new heroes

Updated the endgame message to say "whois spn01"

Fixed neutral heroes appearing in hell

Monday, September 10, 2012

Updates

Beta 031 is currently being hosted by SPN01 on all servers. Beta 032 is likely coming soon. I need a quick list of issues with the current map, if possible.

Monday, August 27, 2012

Hahaha, wat.


I fell out of my chair laughing.


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Wednesday, August 8, 2012

Elite 2.2 beta 031

DOWNLOAD

Changed attack and armor types to provide consistent damage output (geti stone and chaos being exception)
ranged units cannot miss attacking uphill
All heroes do hero damage except Babidi. His chaos does 25% more damage.
Canceling a building gives a full refund
Android 19's power relative to Gero is  50-75-100, down from 50-100-150.
Buffed death beam by .25x int per level
Heroes start with 10 armor and now gain an armor every 25 agi, up from 20.
Heroes have a base "sense" ability that pings enemy heroes in the vicinity. Range increases by 2 for every agility point. Base range is 1000. Costs 5% mana and has a 10 second cooldown.

Thursday, July 19, 2012

hi

Need suggestions to improve Cooler / MC.

Current suggestions:

A gate to block access to his base
A buffed early game / nerfed late game
Changes to the damage of death beam (maybe allow it to scale with upgrades)
Possible cap on non super workers and clones (prevention of mass lag)
Lowered cast time on teleport