Wednesday, March 14, 2012

Contest: Design a character

Let me start by saying that I've been lacking in the free time department this week. Sorry about that. I'm wanting to make 020 a big update and I'd like to hear some ideas for new characters. Leave a comment on this post with the character you'd like to see, along with transformation / ability / mechanic / role ideas. Bonus points if you include icons, models, or other things of that nature. And feel free to suggest additions to other character suggestions if you feel it necessary. If your design is well thought out, you can expect to see it in the game soon™.


UPDATED CHARACTER TEMPLATE

Character: Tao
Alignment: Evil

Transformations:
+.100x for a player hero kill
+.010x for a saga hero kill
+.001x for a creep kill

Abilities (Icons made by taking a picture, resizing to 64x64, going to this site http://infcore.net/w3icon/ and making buttons and disabled buttons):

Dodon Ray
7 levels
Learned at level 1
Beam-like ability. Anything that comes in contact with the head of the beam will cause it to explode. Deals int*lvl*2.25+100 damage in a 600 AoE. Travels 1300 units per second (heroes can go up to 522) and lasts for two seconds.

Grenade
1 level
Learned at level 60
Throws a grenade. This is a very damaging ability but it can be knocked away by hitting it. Hurts allies and enemies. Deals more damage based on the amount of health Tao is missing.

Pressure Point Attack
1 level
Learned at level 1
Melee range. Tao attacks with his tongue, killing any unit considerably weaker than himself and damaging / stunning stronger units.

Crane School Teachings
15 levels
Learned at level 1
Basic Crit / Evasion, favoring crit.

Flying Pillar
1 level
Learned ???
Tao uproots a tree / pillar and can throw it / jump on it for transportation. Damages units where it lands.

Role: 
Assassin. Fairly good at dealing damage to single targets and moving around the map. Most of his power comes from killing heroes.





61 comments:

  1. WARNING MASSIVE WALL OF TEXT

    my idea is for frezia who already has a model in the game and is really the only main villian not in the game yet so he goes like this

    if frezia is killed by goku goku gets a bonus # you decide how much cuz i think goku is already to op

    frezia starts off with
    -death beam same as geti stars
    -frezia fighting stlye focuses more on dodgeing than crits so just reverse brolys fighting style


    first form 50%
    lvl 10
    gains a +50 all stats this is because his base power in the show 500k

    first form full power
    gains death ball same as geti stars
    lvl 20
    1.125x

    second form
    lvl 35
    gains death explosion max level 5 energy cost at lvl 1 200 and costs an extra 150 per lvl at max lvl costs 800 energy deals (2.5x int x lvl +100)
    cooldown 13 seconds
    +100 all stats and 1.250x

    3rd form
    lvl 55
    1.500x

    final form 2%
    gains destro disk same as krillens
    lvl 65
    +10 all stats and 1.625x

    final form 10%
    lvl 75
    a +20 all stats 1.750

    final form 50%
    lvl 85
    gains energy headbutt slams into target and deals (3x str x lvl +100) 2 second stun and deals 10% recoil to himself max lvl 5 cool down 40 seconds
    costs 300+200xlvl=max of 1100
    +40 all stats and 2.000

    final form full power
    lvl 110
    gains death beam mastery death bean deals 30% more damage
    type "fp" costs ALOT of energy
    str 2.750x
    agi 1.500x
    energy 2.500x

    all of this is just raw ideas so modify them if you feel balancing is needed

    i would also like to gohans mystic bonus instead of a # stat increase i would like it to be a 1.125x bonus which stacks with his ther transformations so his
    ss 1.625
    ss2 2.125
    mystic 2.325

    ReplyDelete
    Replies
    1. Frezia seems a bit off, but the Gohan idea might not be too bad (Except for Gohan being oped, drop it down to a 1.075)

      Delete
  2. oops by gohan's mystic i meant potentail bonus

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  3. hotdog char, details to follow!

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    Replies
    1. Notice how he did not state that this was not helping, unlike the others.

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  4. I'd be glad to see Turles as bonus evil hero. Whole gameplay would be about gaining more energy, by planting seeds of might at certain spots of the map at proper lvl. Model is already included in the map.

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  5. Dr. Gerro (Android 20):
    https://docs.google.com/document/d/13FYWjRcwM1SgvUx4S0UUAMiflX82IE3fl0uFgzyfcTs/edit

    ReplyDelete
    Replies
    1. Interesting. Could you make some icons? Just take some pictures, crop / resize to 64x64, go here http://infcore.net/w3icon/ and check button and disabled button.

      Delete
    2. There, Icons are up now. If you use him mention me in the credits somewhere please.

      Delete
    3. I'm not sure if others are able to, but I'm not able to comment on your Dr. Gero. Commenting on your Raditz worked fine though.

      Delete
  6. add great saiyaman for gohan?

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  7. Tien, yamcha built similar to krillin. tien focused on strength can sense enemies. yamcha focused on criticals obvious moves for both.

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  8. Make janemba. sorry i cant build chars very well but i can throw out ideas

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  9. You should add different fusions like between unorthodox characters.

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  10. http://www.image-tools.com/Online-Image-Resize-Tool.php Will let you resize images quickly.

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  11. I suggest you add the filler saga. The players must all stand still and press the 'h' button in order to charge up their power. This saga should happen right between every other saga. It could make the game follow the cannon story line more. ;P

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  12. Il be doing raditz sometime soon.

    ReplyDelete
    Replies
    1. https://docs.google.com/document/d/1OvHOz_Smwm1OiV7BNVB6nD-ZgLgsYdiHp3snaw-Qrdk/edit

      A work in progress.

      Delete
    2. That's one awesome idea. Keep working on this. Skill's names from Infinite World, or i'm wrong ? ^^

      Delete
  13. K so it seems if dende uses his 30 second revive wish to bring a ally back while hes in a duel after those 30 seconds the ally gets teled back and dies and thus causing the duel to be over/possibly making the opponent stuck.

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  14. Character: General Rilldo

    Alignment: Evil

    Transformations: Meta-Rilldo at 60 or 65
    Hyper Meta-Rilldo at 135 or 140
    Gains bonus .1x for each saiyan killed? idk
    Up to you how much stats his transformations give.

    Abilities: Shooting Knuckle – A technique where General Rilldo launches one of his arms at his opponent in the form of a rocket.

    Hyper Metal-Rilldo Punch - After calling the name of the attack, Rilldo's left hand changes into a drill that expands as it moves forward, tearing everything apart that it hits.

    Liquefy Ability – The ability to liquefy and go through metal. Might make this a heal ability or perhaps something unique to his character.

    Metal Breath – In all of his forms, Rilldo had the ability to turn anything into metal by firing a green beam out of his mouth, sometimes making the change spread to follow someone, as seen in the Super 17 Saga. Once he reached his liquid metal form and after hitting things with the beam, he showed the ability to control those hit with the beam and manipulate them as if they were water, once throwing a tide of liquid metal at Goku.

    Mystic Attack – General Rilldo has the ability to extend his arms. Used while possessed by Baby.

    Role: Similar character to Broly or Androids. Can be used to ensnare/slow opponents with his metal liquid abilities.

    ReplyDelete
    Replies
    1. Source: http://dragonball.wikia.com/wiki/General_Rilldo

      All pics can be found there. I'll try to upload them if you really don't wanna do it yourself, but idk if I have time.

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    2. This comment has been removed by the author.

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    3. http://www.4shared.com/folder/scUvOtH3/Character_Pics.html

      This should have all the pics you need for him.

      Delete
  15. Android 16

    https://docs.google.com/document/d/1lkgRB36vNbpZrhlN5BUw9EyhEqgRArS2XZpeoooa1hg/edit

    ReplyDelete
    Replies
    1. Danke. I sorta used yours as a model for mine. I didn't think was too bad, but I'm concerned about him being OP with 4 possible nukes.

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    2. This comment has been removed by the author.

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    3. Cell has 3 and Vegeta does too.

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    4. Isn't anroid 16 quite a positive character? He doesn't fits evil forces imho.

      Delete
  16. garlic junior can be kicked out of lookout (with broly)

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  17. Also did Emperor Pilaf.

    https://docs.google.com/document/d/1ARVBay-MKBQg984n1IW8ng6KlmPbINPR5_7KECeX9Ow/edit

    Comments are welcomed, -BUT- BE SURE TO REFERENCE WHAT YOU'RE COMMENTING ABOUT.

    ReplyDelete
  18. I'm going to work on Oolong soon. Probably when I get home from school today.

    ReplyDelete
    Replies
    1. https://docs.google.com/document/d/1qyUSUlI4Jp1wGIIfH5A9YMhFSGGt3WD-r4lPimYZU0A/edit

      Delete
  19. king picolo is a good choice also since it can use the same skin as picolo but be a tad darker but not as dark as lord slug

    ReplyDelete
    Replies
    1. king piccolo also has masenko, could summon minions such as drum or his other offspring., has kyodaika or giant form since he uses it in the manga, explosive demon wave as an attack. gains stat boost for finding the dragon balls and wishing for power/ or just by level up. eternal youth gains extra stat boosts. gains stats by fighting goku and fighting piccolo jr his incarnation. has namekian regeneration, mouth beam, eye lasers, arm stretch, namekian training for crit and evasion.

      Delete
  20. when is it gonna be released???!?

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    Replies
    1. I think Adam is on a small break. I'd guess late next week.

      Delete
  21. and cells timer for his last form doesnt show up again...

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  22. Character: Nappa

    Transformations:

    + x0.5 for every Z Fighter he kills
    + x0.1 everytime he gets killed by a Z Fighter
    (Stops when he hit the powerlevel x2.0000

    Transformation:

    Level 125: If Nappa dies at level 125, he will transform to Ghost-Nappa (permanent transformation)



    Abilities:

    Saiyan Blood- (crit/evade) [just the normal crit that z's have too]

    Headbutt - Nappa has to get in meele range to his target, he will headbutt his enemy ( str * lvl + 50) and stun him for 2-3 seconds.

    Teethcatching Skills - Nappa is able to prevent himself of getting damage of 1 Nuke every 20-30 Seconds, since he's able to stop the Nuke by catching it with his teeths.


    Mouth Beam - Nappa will shoot a Beam out of his mouth and deal (int * lvl + 100) damage.

    ReplyDelete
    Replies
    1. Sorry, im too retarded, cant edit the hero now, ill just copy past it and add new things in the reply.

      Character: Nappa

      Transformations:

      + x0.5 for every Z Fighter he kills
      + x0.1 everytime he gets killed by a Z Fighter
      (Stops when he hit the powerlevel x2.0000

      Transformation:

      Level 125: If Nappa dies at level 125, he will transform to Ghost-Nappa (permanent transformation) and get a powerlevel of x2.500.



      Abilities:

      Saiyan Blood- (crit/evade) [just the normal crit that z's have too]

      Headbutt - Nappa has to get in meele range to his target, he will headbutt his enemy ( str * lvl + 50) and stun him for 2-3 seconds.

      Teethcatching Skills - Nappa is able to prevent himself of getting damage of 1 Nuke every 20-30 Seconds, since he's able to stop the Nuke by catching it with his teeths.


      Mouth Beam - Nappa will shoot a Beam out of his mouth and deal (int * lvl + 100) damage.

      Saiyan Rage - Nappa gets angry and his MS + Attackspeed will increase for a short duration (Same thing as Bebi's Saiyan Memories rage)


      Icons coming soon

      Delete
  23. Character: Nappa

    Transformations:

    + x0.5 for every Z Fighter he kills
    + x0.1 everytime he gets killed by a Z Fighter
    (Stops when he hit the powerlevel x2.0000

    Transformation:

    Level 125: If Nappa dies at level 125, he will transform to Ghost-Nappa (permanent transformation) and get a powerlevel of x2.500.



    Abilities:

    Saiyan Blood- (crit/evade) [just the normal crit that z's have too]

    Headbutt - Nappa has to get in meele range to his target, he will headbutt his enemy ( str * lvl + 50) and stun him for 2-3 seconds.

    Teethcatching Skills - Nappa is able to prevent himself of getting damage of 1 Nuke every 20-30 Seconds, since he's able to stop the Nuke by catching it with his teeths.


    Mouth Beam - Nappa will shoot a Beam out of his mouth and deal (int * lvl + 100) damage.

    Saiyan Rage - Nappa gets angry and his MS + Attackspeed will increase for a short duration (Same thing as Bebi's Saiyan Memories rage)


    Oozaru Moonlight - Nappa transforms to an Oozaru (same duration like Gokus/Vegetas/Gohans-Oozaru, Powerlevel x3)


    When i find out how to add the pictures, i gonna edit this one

    ReplyDelete
  24. Hmmmmm Krillin should get potential unlocked cause at the manga and anime he gets his potential unlocked :)

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  25. This is just a thought and i think that Dende and Gohan should earn way more stats after potential unlocked.

    They should add Gohans wife and his daughter and that will be awesome and maybe goku at his little form in gtXD

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  26. Get goku's dad Bardock and they should do the hbtc together and earn extra stats and xp :)

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  27. THIS IS STILL A WORK OF PROGRESS AND ITS SOMETHING I MASHED UP QUICKLY.
    https://docs.google.com/document/d/16zzkdWk0S4_0ogzdyYvLbr-fd5HBDg3hhxAod1fWbvo/edit

    ReplyDelete
    Replies
    1. This is my thought for Bardock and i rushed it.... and THATS THE TRUTH..........
      Bardock the father of goku
      Just to let you know even though Bardock did not reach SS2 you can still add that and maybe even add SS3 and SS4 your choice. And Even though past Bardock didn’t come to present and fused with present bardock but just add it for fun and even though Future, Present and Past Bardock didn’t fuse just add it for FUN!!!!!
      Transformation and skills:
      lvl 1-150 (you can shorten it) Gains power
      0.10x for every 5 neutral creeps he kills ( includes king kai’s creeps )
      0.5x for every time he dies
      0.5x for every time he heals when he is near to death
      LvL 50 SS
      LvL 75 SS 2
      LvL 90 Battle Chilled (Can’t use SS or SS 2) After Battle you can use SS and SS2 but Powered up giving more extra stats.
      Lvl 100 Past Bardock ( When Bardock dies his past self comes to the present )
      Lvl 125 Reincarnated Bardock ( The real Bardock who died returns to the present but he trained at hell and heaven and now fused with past Bardock creating Reincarnated Bardock )
      Lvl 150 Final Fusion ( Past and Present Diffuse and now the past, present and future does a three way fusion creating Full power true BARDOCK)
      Bardock, Goku and gohan trains at hbtc makes the earn 3x the amount of stats earned

      Mixed fighting style (or you can just put Saiyan fighting style )
      Using the saiyan and his own fighting style to make his very own specialized style has 15 levels and learned at level 1

      Ki blast
      Uses His ki and concentrate it at one point and release it at the enemy has a infinite amount of length of time to charge it and the longer you charge it the stronger it will be. (int*lvl/2) Learns at lvl 15 and has 10 levels and a cooldown of 9 seconds

      Power ball
      Learned at lvl 10 and has 1lvl


      Potential outburst(you can tune the power down) has 10 levels
      Uses all his strength speed mana and his potential and unleashes it at one point dealing a fatal blow to any opponent. Learns half way battling chilled. Uses all of its mana and temporary strength agi loss and won't be able to move for 5 seconds. 1/3 of str*1/3 of Agi/5(adds 5 for every level of potential outburst)+half of mana+the level of skill times by 500.

      Anger unleashed Learned against
      Shoots out a wave like Kamehameha but in a colour of red but shoots it like the galic gun.
      (Int*50)

      Final combo
      Uses all of his melee attacks and sends a barrage of fatal blows damage dealt will be Str*150

      Delete
    2. Erm i think the king kai creeps shouldnt count but you can leave it (posted by the same person who created this bardock thing)

      Delete
  28. I think this is really op but they could add it as secret character and tune down the power and skills dramatically and make it weaker but it has to be strong enough to be a secret character.
    https://docs.google.com/document/d/16zzkdWk0S4_0ogzdyYvLbr-fd5HBDg3hhxAod1fWbvo/edit

    ReplyDelete
  29. Thank for update these characters designs! This contest move very nice.

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  30. Chobi-A baby pterodactyl-Level 1-125 gaining power, level 150 Full grown bonus stats

    Ability-Claws-Increases crit chance by 30% (2% for each skill put in 15 skills available)

    Wing slash- A gust of wind that is used for chaining a lot like Kamehameha wave ( 1 min cool-down)

    Scratch- Chobi scratches his enemy a lot like hercule punch (1 min cool-down)

    Flip-Spell immune for 2 secs (3 min cool-down) From hes circus life.

    Parental Guidance- Chobis parents come and use wind slash (3 min cool-down)

    Screech- Chobi uses screech causing 3 nearby creeps to flee for 5 secs (3 min cooldown

    Sorry took me so long hope you still take it into consideration.

    ReplyDelete
  31. Sorry for no pics for chobi.

    ReplyDelete