Changed attack and armor types to provide consistent damage output (geti stone and chaos being exception)
ranged units cannot miss attacking uphill
All heroes do hero damage except Babidi. His chaos does 25% more damage.
Canceling a building gives a full refund
Android 19's power relative to Gero is 50-75-100, down from 50-100-150.
Buffed death beam by .25x int per level
Heroes start with 10 armor and now gain an armor every 25 agi, up from 20.
Heroes have a base "sense" ability that pings enemy heroes in the vicinity. Range increases by 2 for every agility point. Base range is 1000. Costs 5% mana and has a 10 second cooldown.