Wednesday, April 10, 2013

Beta 069

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Cooler clone stats should now update correctly on being built

Ghostly keys and tickets should now share a cooldown.

Android 19's kills should now properly update Gero's stats (They always added but it didn't immediately display)

Android 19 can now suicide

Fixed item transferring buu -> super super -> kid / cell xforms

Ghostly keys are now always consumed on use

180 comments:

  1. just a suggestion i have, since hercule is so tournament based, i think during the tournament he should gain a 300-500+ stat bonus just so he has a chance at a win, since its hard to kill any other character who is good at the tourney with him

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    1. Hercule is perfectly playable ignoring the tournament.

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    2. There's a difference between "playable" and "being killed by the new creeps that come with Lord Slug". All characters are playable, because you are PLAYING as Hercule.

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    3. I easily get around 450-500 stats hercule before first tourny so that's not a problem at all especially since hercule gets a .010 multiplier for every 5 creep kills.

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    4. Killing spiders on the hills is a good way to gain multiplier and so is namek

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    5. Just for you: Hercule, no tournaments, perfectly fine. Check the replay.

      http://spn.lunaghost.com/game/18110/

      Delete
  2. Can someone explain me. I was playing Vegetto, later Gogeta, and after we unfuse we ended up in heven. And during the fusion, the game told us Android 13 has killed Goku, Vegeta. More interesting thing. After buu absorb Vegetto, Goku lost his ability to lockon. How anoying. Adam could you fix the fusions? And same thing with sense, as goku I cant sense with Vegetto. My Friend went afk for 10mn so I controled the Vegitto. And I was blind on the map. Its realy stupid.

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  3. Why is buu regen cd still longer than cell's regen cd? Both should have 60 sec regen, matter of fact buu should have lower cd on regen than cell as he already has less spells than cell in order to balance

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    Replies
    1. //Mana Cost depends on excess energy
      Buu heals at every 75 seconds ( can heal 100% )
      Cell heals at every 60 seconds ( can heal 100% )
      Piccolo heals at every 80 seconds ( can heal 100% )
      Dende heals at every 80 seconds ( can heal 100% )

      //Mana Cost always the same
      Bebi heals at every 130 seconds ( can heal 5/11 x 100% )

      Buu can have 4 spells ( Vanishing Ball + Man Kind + Self Destruct + Stolen Spell )

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    2. why are people even complaining about something so minor... there are much bigger things that need fixing such as the crashes.

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    3. ^ lol and this is why your suggestions wont ever be considered because you sir are retarded.

      have a good day

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    4. Do you come here to shit talk, do something useful, get a life dumbass

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    5. Both buu and Cell are fine the way they are. I think its good buu has slightly longer cd. I'd even recommmend to up cells cds a bit, just because he has 3 incredibly strong nukes already at his disposal.

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  4. I've to report a bug, when goku has been asborbed by buu, when Shin make him come back to Lookout, you can lockon, and if you lockon while you're invincible, then you're téléport, but you can't move anymore, and you stay invincible, so you can't play, and Evil can't win.

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    Replies
    1. This can be fixed by typing -unstuck but nonetheless its still a bug and can be abused and needs fixing asap.

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    2. This was an old bugg in 2.1c I honestly thought it was fixed! /bump for adam!

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  5. Can you make Buu have certain spells override other spells if he absorbed the heroes in a certain order.

    Or Allow the player to select which spell from the spell pool to keep ( discards the rest of them )

    If say Buu absorbed Goku and then later absorbed Gogeta, can you make Energy Sparkle replace any absorbed spells?

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  6. I don't know if it's namek or Dende, but a game i was in FT had 10k str by 20 mins. He was modding yea, but so was I as buu. This str quickly reached 18k by 30 mins. I left at 40 mins when revert he 7k agi and str.The entire time he was camping namek and my team did in fact try to jump him, dende was also with him and had 9k. Cell had 8k, I had 7k Str, 10k agi and 11k int. I did nothing to him with mankind, like nothing at all.

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    Replies
    1. By any chance, are you sure?

      You said a person reached 18k str ( this means he had 6k st/agi in revert ) by 30 minutes, but the revert stats at 40minutes was 7k for str/agi ? That would mean FT only gained 1000 str/agi by 40 minutes? 21 K in uss2.

      What did he do to only gain 1000 base/revert stats in a span of 600 seconds?

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    2. He was almost at 8k stats, when i saw him and he was letting dende kill some creeps when I ran into them on namek.

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    3. you get more levels if other people kill the mobs, leeching = more xp. However since FT is a sayian, he would gain more stats when hurt and then healed==> this should not get you that much higher though.
      And yes namek chaining is incredibly strong. But it shouldn't be that large of a difference as you are mentioning

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    4. I honestly have no idea wtf he was doing to get so damn strong. The worst part that made it confusing was, if i remember correctly, he only did namekian sagas.My team did the rest of the sagas.Only thing i can think of is he and dende had tk enabled and he had dende hurt him reverted and heal him while chaining on namek.

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    5. Replays are always nice in this case. Just save em its not that hard. and if its the last game you played you will see a replay in the folder called LastReplay. Which is always the last game u played!

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  7. I have a suggestion for turles, why not make it so he gets a bonus for eating the actual tree of might seed that drops from the saga turles? This could fill in the emptyness of turles not having a bonus + it makes sense

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  8. yeah though i love namek it is the best farming places and seems all the admins and anyone who knows what they're doing rush it

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    Replies
    1. so i think it might need a tune down or it will be a king of the hill for that place

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  9. If you go to the alternative revival spawn with babidi and summon any summon they end up reviving instead of babidi

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  10. Can you remove the invisible pathing blockers in Future?

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  11. broly uss model size is still messed up, needs attention

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  12. Is it possible to get goku to 2667 in SS2 ( 4000 x 2.000 (new) / 3.000 (old) ) at 11:00 minutes ( game starts at 1:00 ) in 069?

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    Replies
    1. should be. I have had about 6K stats at 20 min mark before in a pub. 2667 doesn't seem that hard at 11 min. If the person knows whats hes doing!

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  13. A cool overlooked idea has struck my mind.
    I have recently watched the new cross-over of DBZ,OP,Toriko and then some DBZ Movies.

    And what i noticed is in Cooler's Revenge, cooler uses a ki attack to distract goku for casting his Death Ball.

    So my suggestion is indeed the Ki attack for the CC .
    Here are some of my suggestions of designing it and balancing it.

    Every character would have a Ki attack (Mostly I actually haven't watched DBZ much, so maybe Dende hasn't used one and wont get one, who knows, up to you adam)

    The Ki attack would be of different sorts as 1 spell book in your spell menu (Play Usopp in DON, he has 3 spells bound to 1 category with shared cooldown)

    In those categories you would have following Ki attacks:
    Blinding - Attacks have a chance to miss (Single target / target line projectile)

    Confusing - Stuns the targeted unit (preferably hero unit) for a short period of time, letting some targets channel their spells (make bebi useful end game or buu)

    Fatigue - Decreases targets energy by % your energy + % target enrgy or just Target energy %(If you've played dota, some characters like Slark can decrease your attributes by just attacking you, so that shouldn't be hard to create) . AKA make target lose some intelligence for casting his spells. /That would help charactes whose spells don't depend on intelligence much.

    Slowing/Freezing (Name's r up to you) - This Ki attack lasts longer than the Confusing one aka stunning, but lets the target have some sort of way of casting spells and escaping. Though, targets already get slower when low on health, you might wanna make it:

    Rooting - Would have same purpose as slowing, but just have target stand on one position and not let them maneuver you. would last maybe longer than a stun, if so, mana cost for Ki attacks should differ as well.

    Damaging - Shoots out 1 Ki attack at a target. Damage would be unique, it would be just your raw Energy and would do as much damage as much int you have, on the contrary, it would cost the % of your mana instead of a flat amount. Damage should be pure or penetrating through some of the armor maybe 50%.(Target spell)

    Ranged mode - Slows your hero for 50%/25% . Makes hero ranged for a short period of time / makes hero shoot out attacks that cost 1% mana and do Intelligence x 1 Dmg per hit, not ignoring armor, not being AoE, the attacks are fast but dodgeable . (Might be hard to code, you might just wanna skip this one since i don't think it might fit into current playstyle)

    These are little ideas for the CC the Ki attacks will offer your team verastility, and actually make Teamfights important. Right about now, you can be a Krillin, fed, be ganked by 3 Evils, who are just farmed, like 1/3 of ur stats, and u just 1 shot them away with a beam after you've casted your disk. of course individual skill in matter, you shoot out just 1, the other 2 can be maneuvered and the 1 that died will be a total waste of ticket who couldn't even cast a single spell.

    I also had a suggestion for transformations, but I'd rather talk about it privately since here's not much room and not much interest involved in such a public environment, and mostly this is a place for bugs and FAQ .

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    1. Some mistakes are just so horrible you have to reply on them ...
      Confusing - Stuns the target so YOU CAN CHANNEL YOUR SPELLS . not the target, DUUUH- *strike 1*

      Fatigue - AKA Make target lose his energy so Casting spells will be a bigger waste for the target . Some targets are Int base so it would be even more diminishing for them .
      If anything, all i want to do is Decrease Damage output of the target. That was the point of this suggestion .

      Rooting - ... if so, Mana cost for this spell should differ as well.
      (I also figured, you'd much rather root a target for the same period of time than slow for the same period, so make root last less, also why have root slow and stun ? because goku can use instant transmission , and cell as well. so rooting them should prevent it for the time you need, as compared to the short duration of stun )

      Also the Ki attacks should not have a big cast time, that would actually let some players take advantage of high reflexes (and good ping) to stop an opponents spell with a stun, root shouldn't stop the spell, if anything, it should have a cast time .

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    2. I thought he said they were all 0.000 and 0.500 for CB/CP for all heroes save only Hercule at 0.000 and 0.300 for CB/CP.

      Delete
  14. I think that evil side is little too overpowered in late game. I mean this is almost impossible to kill them with all these tickets and keys :/

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    Replies
    1. To answer your question simply, this is mostly a matter of coordination and skill. Pub games see that not so often but also not so rarely.

      I'll just give you a tip why it is that way:
      It's because the Z's can have around 12 tickets at start of the game. They don't have all of them, but they have access to them.
      If you coordinate and maybe let some players (mostly worse players if u are a premade) to just farm heaven for money to buy tickets and send them over to the death spawn point, you will end up with a big load of free tickets. Problem is, Many people are noobs and die easily. This game doesn't tolerate deaths much, it punishes you in the worst way possible if you do that mistake over and over again, by just instantly reviving yourself back without thinking.

      That's all for my tips. Hope to see you in game sometimes, peace.

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    2. well about that "this game doesn't tolerate deaths much" i can't say that to all this evil guys that died at least 5 times each and revived like 10 times. and still it's little harder to gather 100 gold on ticket than using a key and killing some monster ;d

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  15. Can you also add a command for Team 1 in Heaven Only ( Upon typing said command, all tickets on the hero from where they are currently standing )

    Can the bot also host the games with "Full Share Control" ? It helps any Team 1 with Dende since he'll be able to see hero side icons on the left side, including their HP without ever looking at them. They could be losing hp and you can find them easily.

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    1. I do like adding a better healing interface for dende, the above mentioned way can work, but is kinda crowded in 6v6.

      The first thing you said, please repeat it. I can't make sense out of that sentence, have no idea what you mean. :)

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    2. You can actually fit 7 heroes ( Which is around 7 for Team 1 if one of the 6 players is Gotenks (2)

      http://i.imgur.com/nVGfh90.jpg
      This is what it might look like on the side. Still plenty of room?

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    3. Ye its personal, for me that looks a bit crowded, but then again I dont see another option, should work though!

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  16. I meant on your own hero ( if the command was typed, all tickets/king kai food are dropped )

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    1. oooh here it is. damn people posting as anonymous all!!
      Is it that hard to put something on the ground?:P i dont see the use for this tbh

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    2. Haven't checked it awhile, but that option shows allies heroes on the side ( you can even cast spells via targeting those icons with Dende ), but you still have to give control to allies to actually click/use them.

      But it wouldn't hurt to add? It's just a simple player chat event.

      If those 1v1 melee bots can host with "Observers: Full Observers", they could just as well host with the "Full Share Control" option.

      // Repost ( hold shift before clicking to go above 20 )
      Can you change the priority on all the Team 1 heroes to 40-39-38-37-36-35-34-33-32-31-30-29 ( with Dende last or Dende first, but consistent in either one ).
      If an ally shares, they can let Dende add their hero to Group 2 ( Control+2 After selecting both or Shift+2 on both ). When they click 2, they can Q and cast on wireframes (these are the units you have currently selected on the bottom middle) ( Units that aren't visible to you due to being under trees or vision might be blocked on your screen can still be cast on. )

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    3. i do not recommend adding shared unit control from the start. It has to be given by the players. Otherwsise all hell breaks lose.

      again some sort of interface to click on friendly units is nice, i do have problems with not healing people because i just cant see their skin

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    4. I believe that option still requires allies to F11 button and then checkbox?

      Untested, but you can check first. Can be done with the a trigger to take away control from all allies at start and then they re-enable them via F11 menu later ( but with the option enabled via the bot to display the icons on the side at least )

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    5. I believe if you share unit control now you already get those pictures on the left die. I am not 100% sure but I can remember something like that...

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  17. Update Gohan's hs to include "If you were somehow reverted in mystic, just type mystic" or something for other players to see.

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  18. Admin so i posted already on 3 vers and still no answers can i please get an answer i am really good with triggers as i said would love to help on this map

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  19. // Possible to add this too?

    Players Leave
    Events
    Player - Player 1 (Red) leaves the game
    Player - Player 2 (Blue) leaves the game
    Player - Player 3 (Teal) leaves the game
    Player - Player 4 (Purple) leaves the game
    Player - Player 5 (Yellow) leaves the game
    Player - Player 6 (Orange) leaves the game
    Player - Player 7 (Green) leaves the game
    Player - Player 8 (Pink) leaves the game
    Player - Player 10 (Light Blue) leaves the game
    Player - Player 11 (Dark Green) leaves the game
    Player - Player 12 (Brown) leaves the game
    Conditions
    Actions
    Wait 3.00 seconds
    Game - Grant shared vision and full shared unit control of (Triggering player) units with his/her allies
    Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + has left the game.)
    Wait 3.00 seconds
    Multiboard - Show (Last created multiboard)

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    1. what does this do? what i get from this is that its just says and announces when someone leaves the game. Which the bot already does. Also you automatically get shared control. Which only get taken away after you join a tournament.

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    2. Slightly different for the share control part since that one doesn't let you click a side icon to find them if they left the game.

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  20. Hey btw u should add when dabura uses his infuelnce that babidi can undo so he can call him again and btw mb u can use these models in ur map as i said i pro at finding them

    Yakon: http://chaosrealm.info/topic/7592162/1/

    Perfect Cell HQ:http://chaosrealm.info/topic/7937935/1/
    Evil Buu ( gray one ):http://chaosrealm.info/topic/7977637/1/

    Raditz: http://chaosrealm.info/topic/7938415/

    Goten And Trunks : http://chaosrealm.info/topic/7884162/

    King Kai : http://chaosrealm.info/topic/7910447/

    Nappa: http://chaosrealm.info/topic/7486285/

    Real Saibamen: http://chaosrealm.info/topic/7485615/

    i can provide more if accepted :P

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  21. Can you please post the replay? that makes it easier to look at!

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  22. geros hs needs fixing it says android 19 lvl 35 is 50% then lvl 50 is 100% and lvl 90 is 150 %

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  23. Cell also needs a little nerf due to him being lvl 20 as perf form before even tourny starts is not a good balance sign whatsoever. I suggest maybe allowing him to get 2nd form at lvl 25 and then perf form at lvl 30 to balance it out a bit instead of people seeing a 600-700 stat perf form cell in tourny.

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    Replies
    1. Cell is fine, he is really easy to screw with early, i mean goku/krillin/kids/vegeta can all slow him down pretty easily. And then there is gohan who can kill cell and send him to hell as lvl 1.

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    2. Not when theres a mc in game its a whole different story bud.

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    3. So teamwork wins? If gohan goes with krillin, or vegeta with goku, or goku with krillin/gohan its again diff story. z can win that!

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    4. Not at all, all cell and mc have to do is gather the 2 parts of chain together and since theres lvl 3's and lets not forget getis workers who can heal plus mcs OP deathball both cell and mc can get a high lvl so even IF cell dies thats a easy hell rush right there + more stats where he can just revive and get droids.

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    5. Ye... like a 2x multiplier at lvl 20 is not op or anything right.. :|

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    6. //That 2.000x is fine. He'd be 3.000x otherwise from the scaling.

      Bebi's armor aura + those two could probably beat a 4 hero gank if the units don't die outright, it gives you a huge damage reduction boost at start. They do level much faster together than separately, but with slightly less stats than usual.

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    7. Let's see, geti and cell chain the lvl 3's together both use their beam kame and death beam on them. now if in the cooldown time a gohan arrives and beams he gets all the stats + lvls. Its all about timing, then gohan is lvl 4-5 and has masenko too. he can then fight/kite both of them easily till a goku/krillin/vege arrives. It all comes down to the players with early pvp. Sure evils can win this fight but so can z fighters. And its not like there are pro metal coolers and cells in every game. Usually its this gohan goes turtles cell chains noone bothers him he gets lvl 20 he gets droids and everyone cries.

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    8. ^ its really all about the level of the players indeed.
      Both sides are able to counter and be countered if done right!

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    9. Actually 90% of the time a geti/cell combo always beats a single gohan due to getis worker/s and deathball

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    10. besides, all geti/cell have to do is beam the lvl 3's once and then wait for the cd to be up again then they can just both beam the lvl 3's at the same time so a single gohan still wont be able to steal that

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    11. Yeah that is true but for that you need a "decent" playing cell and a "decent" playing geti too. and that requieres teamwork and teamwork should always beat single effort so i dont see anything wrong in a geti+cell combo beating early single gohan. And one of them will beam sure but the other will beam too if its a pub and they dont know each other so you kind of talking about a premade with actual "good" players. If you assume z's have good players as well then goku/krillin can easily arrive at cell's area in time for the action

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    12. There are alot of good players in the bot already, plus this whole debate isnt about decent players and what not, its about cell being able to be 2x perf form with 3 strong beams MUCH earlier then anyone

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    13. Yeah he can, but his early game is weak which in my opinion makes up for it.

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    14. i would say his early game till lvl 20 is the weakest amond all the haracters

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    15. but should the 2-3 minutes that it takes for cell to get to 20 be the deciding factor for him to be op

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    16. The first 2-3 minutes matter much but cell is surly not op even if he is perfect cell around 3 min, sure he might dominate early game, but still he can be sent to hell with teamwork/alone since he has around 500ish stats at lvl 20 if he is perfect, which many character can reach in that time (ft destroying andro comp after ss, gohan going guru for the 80-100 bonus stats)In my opinion cell is fine as he is right now. I dont kind of never have a problem facing a cell who goes perfect and goes tourney or rushes saga.

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  24. It has been said before, not sure if you added it or not. But there should be CD on alternate revival for evil. The no cd on it is rather OP! Killed bebi 3 times in about 1 min

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    Replies
    1. Exactly my point from the last beta, no ones got time to sit around and chase down the evils for an hour straight.

      TheHitman-

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  25. vegitos speed should be lowered when damaged, or coolers speed needs to buffed up since a 100% hp cooler was slower than a 40% hp vegito, and the chase had gone on forever until he decided to suicide

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    Replies
    1. You moved at 522. He had the 1% life item? You'd be slightly slower if he did.

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    2. actually i had the 1% life item which was rediculous because if he had it, my chances would be even lower

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    3. Might be the Min/Max stuff on each unit
      You can check it if you want ( they're all text files for faster loading via the widgetizer made into slks )

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    4. It's not the same as the game constants which are 522.00 and 1.00. Those values are on the unit in object editor ( or text files if you read them )

      There's also an -ms command to check your movement speed. You check that?

      //You can even hold shift to change them beyond 522.00, but the game engine just reduces them to 522.00 in the game.

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  26. I would like to point out an issue that should have been addressed long ago and that is the garlic jr saga is literally right on top of z spawn. I suggest the default position for super garlic jr be where kami stands. The group could be pushed to that same area. (directly in front of lookout building). This would ensure fairness and noobs not being 1 hit the second they revive.

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    Replies
    1. If done, the portal has to be placed somewhere else. could be near a corner or something i guess.

      Delete
  27. 1.500x Bebi died with 6 items
    2.000x Bebi died with 6 items
    He entered a 6 slot target ( thus his item never shows up )

    Basically, he baited his target to filling themselves with all the junk items that the map spawns for his 1st death so he could enter them upon revive when they filled themselves up.

    The tournament part with ozz might also be needed, and Cell and Bebi ( he was much stronger after the boost from cell juniors ) seemed to be messing around in the tournament just to let him win ( both intentionally missing beams and running away from each other )

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  28. in a game as gogeta after we reverted back into goku and vegeta while still both alive, it gave us the message that all z's were defeated and we lost shortly after

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  29. Few things.
    1) Fusions are bugged. You can kill Goku or Vegeta while they are fused. If Vegetto get absorb by buu, goku count as a living Z, and loss lockon ability.
    2) Gogeta and Vegetto beams dont say how much dmg they do with stats X int etc.
    3) Dunno if anyone noticed but the game crashes if there is a bebi ingame, somehow when he enters the body of Z and esc it game in 80% crash. Guess thats a cod issue.
    4) Whas wondering why broly energy punth is X int not X str. :-/
    5) Late game in DBZTE is never ending story. Slow, stun, immobilaze would be awsome, for some chars.
    6) I'm very curious, but why didint you ever add the saga from ova. plan to destroy the saiyans.

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    Replies
    1. 2: it says damage varies depending on energy
      3: i played bebi games where bebi entered bodys non stop and it was fine. the crash isprobably caused by coding issue however adam refuses to go back to a stable version and add the changes 1 by 1. This would fix the problem quite easily, isntead we get to finish 1 in every 3-4 games! woopdie woop
      4: cause intellect represents ki, or the energy a character has. He puts energy in that punch.
      5: late game is a bit boring yes. many suggestions have been around but its hard to add someting fun. Personally a tournament would be ok i guess, i dunno.
      6: saga from ova?

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    2. aye saga from ova

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    3. i dont know what ova is :/

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    4. The crashes are really starting to get annoying..


      TheHitman-

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    5. Lol ofc they are who likes them :\ and Dieseal search up "DBZ movie Plan to Eradicate the Saiyans" i think thats what hes talkin bout.

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    6. Lol wht a ridiculous movie:P

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    7. "DBZ movie Plan to Eradicate the Saiyans" is new movie, that was based on plan to destroy the saiyans. and plan to destroy the saiyans was based on a old gamboy game:o.

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  30. The best spells in the game are Energy Sparkle ( Gigantic Disenchant Animation - Orc Unit ) and Spirit Sword

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  31. besides the last part of the tournament which has nothing to do with buggs or suggestions, I really dont understand what you mean, that is why i asked for a replay.

    You are saying he entered a friendly body in order to ress? this is legit, been around for a while and not a bug. and there is no need for them to fill up their inventory to do so.

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  32. what new units is coming next ?

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  33. I mean ive had some good games going to the 1 hour mark, but not that often, so maybe have a tournament at the 1 hour mark if game isnt ended? However if teams are even make it a team duel.

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  34. repost, namek really needs a tunedown, if you can hold namek, you can easily outstat

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  35. Was super 13 with 2 revive tickets, 1 ghostly key. transformed into Ultra and lost ghostly key + 1 revive ticket.
    That game it didn't matter, might be a problem other games though

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  36. I seriously think that Super 13 should have a a direct beam and not a dps one becouse he's basicly useless you do the energy thing enemy runs from it and dodges it same with nuclear bomb..

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  37. atleast super 13 can dish out damage, tao seems pretty useless early and lategame

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  38. Tao is in no means useless, but he's also not one of the easiest to play as well. You might see a good Tao in future who will open your eyes, because Tao is one and only Evil who can Ignore Armor. He's basically the Evil version of Krillin . Just have to know how to play him

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  39. Tao is the greatest late game hero ever made. He can destroy Gogeta easily.

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  40. Super 13 SS deadly bomb spell needs to be speed up a bit more, too slow and easy to dodge, can lower damage to speed it up for balance

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    Replies
    1. The time it takes to launch it is actually the problem here, the speed of the spell is okay .

      My suggestion on this one would be to remove launch time, so that the instant you cast the spell, it starts moving . That way enemies still have a chance to dodge the spell but also 13 has a chance to use it on Players, not just NPC's .

      Of course there are chances that 13 can use his death ball to hit a couple of times, but in my opinion those kinds of scenarios aren't quite often happening. On a professional level of DBZTE 13 is just a saga rusher.

      Delete
  41. Metal cooler clones are bugged as hell
    I don't get it, sometimes they have same stats as cooler, sometimes they have 70 stats while Cooler has 1200
    Well this is really strange (and shit)

    The "questions" doesnt show anything (in solo) about metal cooler
    Also with all those tips at start I bet nobody ever noticed it...

    Piccolo's spell from Cooler ugprade costs 100 000 wood while the other spell costs 1500, hmmm nice joke
    The cooler illusion has the geti influence passive but doesn't benefit from it (so it can be spotted so you can't lure people -_-' boring)

    The buildings don't add any armor with upgrades, why ?? towers get destroyed easily, considering the cost and the micro required, to repair, rebuild, chain, use clone, build clones, find Z fighters, build new bases, protect the geti, omfg ??

    Geti star building has always 125 armor, and there is a shortcut (which is really ridiculous, walking on a mountain ok...) which make it very easy for Z to kill it. And you can't build near your Geti very much, anyway they can blast everything in one shot

    When I killed a spider with tower at 1.125 it counted as 2 kills
    With upgrades, my geti star worker (the 400 gold one) was stronger than my clone... Had much more armor and same dmg

    And of course, since Geti Star is very easy to kill, i think you intended to put the last form of cooler as its real accomplishment but why couldn't we stay in Metal form ? (cause geti is easy to kill yep) The last form has 3 spells, wow very FUN, you spent all the game micro managing units, buildings, chaining, hunting Z and maybe sagas, you had 6 spells, now you have 3 and nothing else !!

    I think Metal should have the max stats multiplier, and if your geti is dead, then you become the new cooler but with same multiplier, since this form was a secret in the past...

    ReplyDelete
  42. and about cooler's clone, when you start, make your first clone, it should have same stats as you, then do things and check it again later, he has 200 hp now, hehe very nice !!


    So you can't send your clones to track Z coz they got sodomized by the creeps all the time

    ReplyDelete
  43. Oh and i forgot something, if you use sabaimen, you gain stats for each kills and it counts as kills (great)
    But if you use ur clones, you don't gain any stats (ok certainly for balancing) but you don't gain any kills count too
    While if you kill a unit with tower, you also gain stats. No sense

    ReplyDelete
    Replies
    1. Cooler not gaining upgrades with clones was a bug in 2.1c which is why it doesn't work in the current beta.

      Delete
    2. i ment cooler gaining upgrades for everything his clones kill was a bug in 2.1c

      Delete
    3. Also I would definitly not approve allowing cooler to farm upgrades with clones, that would be very game breaking.

      Delete
    4. Agreed, but also not,

      At least little bit of stat gain/upgrade gain with clones would be cool (10%). But then again, if a clone dies, you gain a modifier, which is already your alternative for hunting Z's, so yeah kind of pointless to buff clones just so bad cooler players would rage less XD

      Delete
    5. If things are done like that to buff a character whos perfectly fine as he is just for kids who dont know how to play then the game will definitely be broken.

      Delete
  44. he's really not perfectly fine
    ok i understood now the stats are split,
    so if you want to have clones with 50% stats like in 2.1, you can have only 2 clones

    one clone can have max stats, but everytime you wanna protect yourself and make a new clone, you split the stats, and then the clones sux hard
    which makes Cooler same as the others chars finally, no micro needed, it's for noob, how disappointed i am

    ReplyDelete
    Replies
    1. You still have to micro if you mine at different points of the map and if you tower and chain at the same time also you do need clones to defend your base. and if you pace the clones a bit far from each toher then one one dies the others gain the split stats, but i agree some defense mechanism would be nice for geti else i see him perfectly fine as he is. My suggestion is a buyable gate which would only open for geti (for 1000-5000 gold/lumber) also i agree that towers and geti star should somewhat upgrade in armor too.

      Delete
    2. "which makes Cooler same as the others chars finally, no micro needed, it's for noob, how disappointed i am"

      Made absolutely no sense in your context(no offense intended).
      The fact that cooler's clones are now weaker the more you have, means that you actually have to micro them, instead of patrolling a bunch . you can ofc patrol more than one but whats the point . I think you are misunderstanding something important: Cooler's clones were UBER IMBA in 2.1c . The fact that they split now stats is the way it should be, maybe the stat split should be less drastic, but it still balances him out pretty well . people actually have chance to win against a decent cooler in pubs.

      (Also, as usual, I love suggestions: Yeah, just splitting the stats is actually not as good, to balance it out would be cool if the more clones you have, the more the *Overall* stats that clones together have increase .
      (sloppy example)
      1 clone: 100% total of cooler's original stats
      2 clones: 55% each clone, aka 110% cooler's stats
      3 clones: 40% each clone, aka 120% cooler's stats
      4 clones: 32,5% each clone, aka 130% cooler's stats etc.

      so that's a little thing i made up , don't know the algorithm for it, just came up with a simple 10% increase from 100% each time.

      20 clones = 290% total cooler's stats = 1.45% stats each clone (see, in the end it's definitely balanced)

      Delete
  45. follow my 3 N's:
    Nerf
    Namek
    Nao

    please, its pretty gamebreaking

    ReplyDelete
  46. Can you slow Krillin down a bit in his progression ( change his destructo disk spell to be available at lvl 90 at Mr.Popo and that multiplier to that too )
    -This slows them slightly but nothing major

    //
    Have you tried chaining? Have you tried ganking him? It's effective on certain players.
    Especially if it's a known rager who quits upon being ganked. Does his name have 2 x's in it and 6 letters length? If so, that's all you need to do to make him join a new game.

    Your stats will be nearly the same if you do it right while rushing sagas.

    ReplyDelete
  47. Current pub stomps involve little knowledge of the game. Referring to above said mysterious triple N guy, he is totally right in my honest opinion, but I am not gonna just end it here like he did. I did say something in the beginning didn't I?

    Basically that knowledge involves these simple steps:
    Level well
    (Optional) Get the first saiyan saga
    Go and win tourny for your team (any teammate can, best for the guy who is executing these steps that I made)
    Rush turles
    Do wheelo
    Kill slug
    Go namek,
    While doing the saga chain the creeps on top namek (Crabs) .
    You will notice a significant stat boost already at the first chain . The estimated stats for a chain or 2 are around 500 (Not taking credit for the number, it was a rough guess by soembody, might be affected by modifier, that's not the point here)

    The point here is, 500 stats from just a chain even at max modifier is significant. I also noticed while being dende (Unless dende levels on namek faster) that I got twice the enemies' level in just 2 - 3 chains . And my teammate was around there as well .

    In the end after you chain there like crazy, you can be easly more than 2-4k stats above any enemy . That can be balanced, by reducing the experience and stat gain. But not by a significant amount, I'd say, don't overnerf namek, make it a point that 1 team would want to hold, but right now, the first one to get there becomes really powerful with just a mere 1 or 2 chains. Which makes him quite a lot stronger than his enemies and he might easily kill enemies with 1 - 2 aoe spells .

    ReplyDelete
  48. I've got an idea for Namek you get kicked out of it directly if you camp in there more than 3 minutes and another one!
    Once all sagas are finished crabs n all the other creeps poof and you can only see namekian people (like civilians in the cities) if you kill namek species you get nothing..
    I believe that's a balanced idea

    ReplyDelete
  49. The micro required with actual Metal Cooler is totally useless now I understand how the clones work.
    I was very good in 2.1 with it but I didn't use the clones to grab stats (i didn't notice it i guess), i never put them to patrol the map too.

    Basically, i made lot of early bases, then i put clones in each to protect it since towers already costed lot of wood and gold, ok now my bases are "protected" a little.
    Today you can't, everytime you make a new clone to protect your base, he is fuckin much weaker than before, and he is under the creeps, especially with Z rushing sagas.

    Then i made lot of clones near my bases along the road to slow down the Z who would come (or the saga boss since they often came to my base coz of clones lol) so i could teleport to help and save my base...
    I had to constantly create clones in every bases, required to think all the time.
    I also kept tracking Z and sending them some clones to gain mutliplier or to slow them down. Now just send some clones (if you have more than 4) and they will die by the creeps.

    Now what is the best way to play cooler ? build your first mine, chain mobs, when you're a bit stronger make some tower near spiders zone and a new mine.
    Ok you've done almost all the micro required for the game, now you build 1,2 or 3 clones, not more because they will get exploded in few seconds otherwise. And you can bring one with ya for fun, but you can just make him follow you and thats all.

    In 2.1 they were 1/2 stats or 1/4 stats i guess, so you had to always have a lot to harass the good Z fighters, to make them waste their spells.

    One spell destroy all your clones unless you're far higher than them but that's normaly not possible at same skill level. A normal char has few things to think, Cooler has many more, so in theory he can't be as tough as the other player but he should be able to use his clones. For example, take 4-6 clones, surround the guy and use deathball to trap him in it, ok thats cool, but he uses one spell and they are dead, and you are almost too...

    Cooler being imba in public games tsss, every char is imba in public games if you mean the others are newbies.
    You should make cooler clones' price proportionally to the stats of Cooler, so that it requires good base managing to get lot of clones.

    Also what can counter Gogeta SSj4 ?? i have no idea but i think using clones to harass him could be a good solution
    well i think all i say here is for nothing, i stop playing dbz tribute coz every char is too limited in terms of gameplay.

    ReplyDelete
    Replies
    1. Gogeta is the ultimate character of the game and anime. Best thing is run away from him and wait till he unfuse.

      Delete
    2. I think we can all agree that it's not 2.1 anymore though, 2.1c is totally different in my eyes. Some knowledge of it will definitely help you, but 2.2 is actually a new game already .
      Cooler's mechanics have been changed, it doesn't mean he is bad now, it just means you have to get used to a new type of play style . I used to play androids and just chain all day long with each one individually, same with gotenks. in this version you just patrol click and you own guys before namek starts to become useful . But you can't win alone here, that's where the team becomes useful . I definitely recommend finding some good players of similar skill level to accompany you every game you play. You will be literally stomping most of the pubs .

      But yes, the clones are a bit weak, the direct split is horrible. Making them not be so useless in dozens as compared to thousands would be a good idea though. and I just thought about my suggestion, it should be added 25% extra probably. 10% is really small . And also changing the start amount.

      Also, in the 2.1c dbz your clones' only use was to make Z waste mana on spells to kill clones . That is really strong because forcing enemy into melee is gonna win you the game pretty well.

      Delete
    3. ah ok i understand why so many high stats gotenks, coz i remember it was very hard in 2.1

      ok it's easier now, and i dislike it :p

      "Also, in the 2.1c dbz your clones' only use was to make Z waste mana on spells to kill clones . That is really strong because forcing enemy into melee is gonna win you the game pretty well."
      yes but it was hard to do, I really saw NOBODY doing this besides me in pub in 2.1
      btw i saw many strong gotenks etc..., Cooler was the hardest, normal that he was stronger in theory

      Delete
    4. Stronger, but not overpowered. he was overpowered in 2.1c .

      Delete
  50. Lol about that Gogeta SSj4. I dont know how about u but I meet Gogeta once. And i played like 200 games at least i think ;d

    ReplyDelete
  51. Is Buu's healing not suppose to give stats to saiyans anymore or does turles not count as a saiyan?

    ReplyDelete
    Replies
    1. Team map . unallying is a pub feature, not supposed to interfere with the team aspect of the game .

      Delete
    2. What does that have to do with anything? I was asking why Buu's healing didn't give turles, who is a sayian, stats like dende's healing does.I'm pretty sure it does give broly stats though I haven't had a chance to test this.Where did unally is a pub feature come from?

      Delete
    3. where did buu get a heal is my question ...

      Delete
    4. He probably absorbed Dende

      Delete
  52. Gogeta can lose speed compared to Vegito. You should wait around 3 minutes and chase him then. When his character unfuses, both of them will be in revert. You can do a lot of damage before they both type ss4 again. You should be able to bring them close to 40-10% or even possibly kill them.

    Cooler was good when he could compete with Goku+2Senzu beans by the 10minute+ minute mark with his 33.3333% stat clones. Delaying the entrance to the base with blocking path with auto repair workers. Now you can't even build there ( if it was wider it wouldn't be possible to block and still allow building there ), yet you now have to build outside where creeps are lured to attacking you. Now the towers need 500 wood in addition to the 5000 gold. Towers don't even have fortified armor anymore ( they all became 1.00 from all damage types ) and they no longer gain armor.

    ReplyDelete
  53. Here's an idea for cooler. Make him a debuffer, maybe have his armor boost give off an aura that lowers Enemy hero's armor. Maybe give him the ability to slow and steal hp/mana at the same time.When he goes regular cooler, you could maybe give him a super nova mastery for his final form and have him also have eye beam. His eye beam could cause a cripple like effect.

    ReplyDelete
  54. That'd be really, really imbalanced in the early. Having less armor makes those Spells do near pure damage in the early game, and all of them can hit 14-18x. Your team basically becomes buffed by the +25 while their team gets a -25 ( They start with 12 Base Armor / 30 Agi and needs 240 more Agi just to get 12Base+15Armor =27 and -25 from that Aura =2 armor )
    The map uses 0.02A / (1+0.02A) = % Reduction or 1 - %Reduction = % Damage Taken, and this other team would take a ton of damage in the early

    Your team would destroy them in the early game. Having the spell intended for late game and subtracting far more than 25 ( say making their targets armor to below 0 or like -300 and beyond reach +0.71 which makes everything do 1.71x without armor resistance ) If Cell was doing 18x14000 before resistance, he'd do 18x14000x1.71 ( in pure damage ) without any resistance to a target. Enough to one shot a 39000 STR target. They only gain 11 HP per point of STR.

    ReplyDelete
  55. Please add

    "sense broly"
    "sense cell"
    "sense buu"
    back into the game.

    What happened to it? Why remove it? It was unique to Goku

    ReplyDelete
    Replies
    1. yet everyone on earth could sense. It made no sense it was just for goku ^^

      Delete
  56. It was unique to Goku to have a map wide sense at any AGI stat. All the others get to use it at mana cost and Cast Back/Cast Point ( That momentary pause of 0.000 to 0.500 seconds that other heroes except Hercule's 0.000 to 0.300 ) slowing the hero down while Goku doesn't get slowed down when using a Call TriggerRegisterPlayerChatEvent or SubString ability.

    ReplyDelete
  57. He got mega nerfed when it was removed from Goku.

    ReplyDelete
    Replies
    1. Not really. The skill itself got balanced around the map. Which is good.

      Delete
  58. Tien's machine gun punches need nerfing they can defeat any enemy with a few secs of just hitting them.Bebi's blasts are perfectly balanced since its rly hard to hit players with it but tien has just to get near him and auto dead please do somthing about that

    ReplyDelete
    Replies
    1. Meh still i dont know how stupid u need to be to run in that shit ;d

      Delete
  59. I wanted to add one last thing,

    NEVER make 10 metal coolers clone with 6000 gold, because they will sux asses, yep imagine you have 10 000 stats with MC, and someone with 13 000 stats comes to your base, quick quick build lot of clones, your clones will have all 1000 stats and they will sux so much any spell will kill them instantly

    so this new thing (for me) about MC's clones' stats makes it USELESS to pay 6000 gold to make clones

    Instead save for the 100 000 gold and 100 000 wood upgrade (rofl)

    ReplyDelete
  60. You're better off getting the heal spell over waiting 30minutes for the image spell. They don't tell you they take extra damage and do a 3rd of the damage.

    ReplyDelete
  61. I can also propose coolers clones to have same armor as original cooler, but maybe not the same damage, Don't know how about health though. That way the clones could still split stats and just for damage , so it would still be hard to own coolers clones at 10k stats

    ReplyDelete
  62. Absorbed tien as buu. Got hercules punch.

    ReplyDelete
  63. should add a wish to the dragonballs that allow vegito to unfuse ftw

    ReplyDelete
  64. I believe ultra perfect cell is still able to sense everyone with the sense command!

    ReplyDelete
  65. Goku should have it of all characters. It only pings one character at a time compared to pinging all characters nearby that everyone else has the ability to use.

    ReplyDelete
  66. yoloswag420celebratorzApril 20, 2013 at 6:54 AM

    characters with instant transmission shud have an ability to blink behind enemies backs

    ReplyDelete
    Replies
    1. Hashtag#Overrated#April 20, 2013 at 6:55 AM

      totally agreed, guys like goku cell buu shud just be jumping around enemies backs instead of jumping around the map

      Delete
    2. Actualy when I first read this I thought, stupid idea, since it would be imba, but now when I think aboutit why not. Like Making for every character 1 extra skill that would make late game more interesting, and give a chance to end it.

      Delete
    3. Technically they should be able to lockon to any power signature. so why not give goku lockon on evils as well? would end it pretty quick i think!

      Delete
  67. yeah, and goku should have the "Instant kamehameha"

    ReplyDelete
  68. This comment has been removed by the author.

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  69. If you summon dabura, yokon or other summoning creatures while playing in the turny, the summoning monsters don't get force moved. I belive this is a bug

    ReplyDelete
    Replies
    1. Well . you can pretty much unstuck there as well to speed it up if you mean it's unfair.

      and no it pretty much isn't a bug at all. It's actually meant to be that way and I don't think there's much of a way to prevent it. Tho, it's pretty simple why it happens: Hero units wont get sent back from tourny.
      I do this trick with bebi a lot. He enters my body before tourny, once we in round, he leaves my body and kills the challengers til the final round. and at final round he comes back into my body and voila. Same applies to DR.Gero's android 19 , if you are lucky enough to get him out by that time. sadly gero is nerfed to the point where people dont play him so i can't much say if its gonna be useful or not. I know it will help you do the tourny tho, but 19 will stay there after you won. that's how it goes

      Delete
  70. Btw krillins disk hits invulnerable units.

    As Sean_D explained it to me, it's a damage spell and Invulnerability is not a Condition, that's why it does that.

    I don't know if it will be of any use to Z's at all, just saying it.

    ReplyDelete
  71. Geti upgrades jump from 20 to 25

    ReplyDelete
  72. Piccolo loses sense after he fuses with kami.

    ReplyDelete
  73. Are there any mhers in the clan?

    ReplyDelete
    Replies
    1. This map has a potentially built in MH, called the Scouter, also a skill called "Sense" which is mapped to your X key . It's a simple concept, even if people had MH, it would benefit not as much as it would in 2.1c . Though i will agree, the mh will STILL benefit because
      a) You don't use 5% mana for sense
      b) You need not to worry about scouter breaking on you
      c) I'm really strong early, i will use it to my advantage to end the game asap .

      those are the 3 benefits of a maphacker, good players dont maphack, bad players do, and eventually lets just say, a replay will show you if he used sense or scout enough (download your game replays @ spn.lunaghost.com )

      Also, I didn't want to reveal this for a long time, but practically all mobs' attack animations/particles are visible in fog, so once you scout or sense somebody, you can see where they are headed by just that little attack particle flying to them . It's a big tip, I am generous today(hopefully adam fixes this asap).

      Delete
    2. Altentio[GrammarFix]April 22, 2013 at 2:24 AM

      c) You* are very strong early and will just use it to your advantage to gain free ELO.

      Delete
    3. I have been noticing the same with the particles. You can see them through the fog on almost all mobs indeed. Good point and should be fixed

      Delete
    4. Damnit, my secret for hunting people with particles have been found, dman you Altentio!

      Delete
  74. What about these?

    d) scan/scout used to fake something ( scan 2 screens away and then run straight at them )
    e) clear before someone approaches and then run
    f) avoid empty creep spots
    g) telling teammates where other team is located without having vision

    ReplyDelete
    Replies
    1. as i said, thats what you do with maphack being on ... what i was describing was without maphack, the possibilities .
      Maphacks should be banned i fully agree, who wouldn't tho ...

      Delete
  75. Bebi still can't be picked up by the scouter.Also, can someone tell me what leveling destructo disc does?

    ReplyDelete
    Replies
    1. i can sense bebi, maybe not when he's inside a body ?

      Leveling destructo disk gives:
      Increased range
      Increased mana cost

      Delete
  76. This comment has been removed by the author.

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  77. http://www.mediafire.com/?lbda5kubjn2nk3b
    How to play Cooler ( 400 APM!!! )

    ReplyDelete
    Replies
    1. Was anticipating a cooler video, instead saw a video with just tab+clicks =/

      Delete
  78. That's how I quad chain cooler with simultaneous towering and macroing.

    ReplyDelete
  79. Why hostbot isn't working and if u guys know a room on it works please tell me

    ReplyDelete
  80. When buu has summons up, he gains 50% exp. fix plz

    ReplyDelete
    Replies
    1. Buus summons are heros now and it was ment to be like that, so this is not a bug.

      Delete
  81. Why's Broly nerfed?

    He was 1.000, 1.500, 2.500, 3.000, 3.500, 4.000 to
    1.000, 1.250, 1.650, 2.000, 2.250, 2.500

    Shouldn't it be 1.000, 1.250, 1.750, 2.000, 2.250, 2.500 according to the scaling? 1.000 Base + Gained multiplier /2 ?
    2.500 into 1.000 + 1.500/2 = 1.750

    ReplyDelete
  82. Can you buff Super Buu's candy spell later in the game? It doesn't scale well currently..

    ReplyDelete