Monday, March 25, 2013

Beta 060

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Saga heroes are no longer buffed by piccolo images or tree of might

Turles should not deny you from planting a tree on namek now

Added an additional suitable tree location.

Added additional super creeps

Unique super creeps cannot be instantly killed by Babidi or Tao.

Added preset button positions for tavern heroes at the start of the game. No more shuffling around.

Added QWER ASDF ZXCV Hotkeys to hero selection

Scouters are dropped on death

Scouters can be dropped

A scouter is dropped when the scouter assembler is destroyed

Z fighters can also scout babidi, buu, bebi, cell, Cooler, Broly, Tao, Gero, Turles, 13, 14, 15

Turles and Vegeta start the game with scouters equipped.

Added a new method of revival

36 comments:

  1. everytime i went to that new revival spot in hell to kill that demon thing it made the entire game delay until i either died or the demon died this happened about 3 times in a row

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  2. Can you add an option for Goku/Krillin to have Solar Flare as D or G ?
    That way, a player can't accidentally tap E in the QW-R line ( D/G is one slot down on the keyboard )

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  3. what and where are the super creeps and

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  4. Epic!!
    You should add Frieza as Evil. And Tien, Uub as Z-fighters!

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  5. Have androids been nerfed at all or am i imagining?

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  6. I have a new hero idea. So new hero could be like cross between Tao and Turles sorta. Put Friezas ship on Namek, and have Zarbon, Dodoria, or ginyu spawn there. They have to complete certain tasks issued by the ship (frieza). Find Dragon Balls, Kill a Saga, Or a hero, or certain amounts of creeps. Possibly could accept from a array of choices by the ship, and list reward. Anyways no rush at all, GJ on Turles ^^

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    Replies
    1. I like this idea a lot. It would be great if you could, say, spawn the actual Frieza character when you've killed a certain amount of heroes, finished certain amount of sagas, other stuff or it could just be on a certain level. You would then be able to play as Frieza, and every 25 levels enter a new form of his. This is just an idea, no pressure, I think it sounds great though.

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    2. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
      I think that would be cool, however that would take a very long time for frieza to get last form, also idk if theres enoguh room on map. We dont always have to make frieza work, not yet anyway. Once we have a way for him to be unique by himself maybe

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    3. There may be something to this missions thing.

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    4. Does I deserve a virtual High-Five?

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  7. seems like bebi cant be scouted ?

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  8. Can you move the exit/enter rects slightly away from the gravity chamber? It seems to be too close and the unit keeps entering after exiting.

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  9. Can you make it so when you kill the thing u need to call for alternate revival to make you revive at full hp/mana instead of the current mana/hp u had in hell before killing the damn thing

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    Replies
    1. Possibly full health, though giving free mana does not sound appealing.

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  10. me thinks dueling system is broken

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    1. Both duelists stay in place they are and no duel happens however u can't challenge again bc it says not able to start while other duel is ongoing

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  11. add a team dueling at the end of the game for the lulz

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  12. What the hell does the ghost key do?

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    Replies
    1. upon use it clears up a slot that is taken up in your inventory

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    2. Wow, no shit, I never knew that...

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    3. It allows you to get somewhere that is otherwise inaccessible

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  13. Theres a bug with obs, if someone go obs and the entire team either evil/z are dead it still counts someone alive so game does not end.

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    Replies
    1. goten/trunks on teal slot

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  14. why is buu regen cd longer than cell's?

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    Replies
    1. Not sure. Regenerate needs to be reworked anyway.

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  15. Is this intended? What's the point of leveling up the Androids past 35 if you don't benefit from it? You don't gain potential level ups from it either.

    Androids at lvl20 before going Super13 (2.000x) are 1.500x
    1005 Stat Android 13 Absorbing 1005 Stat Android 14 and Absorbing 1005 Stat Android 15 means he'd have 3015 Stat @ 1.500x and then multiplied by 2.000x over 1.500x ( Thus 3015 x 2 / 1.5 = 4020 Stat?

    He seems significantly weaker than that when I pressed esc till they were 1005@1.500x ( 670 Base ) 3 Of these droids at 670 Base = 2010 Base in total * 1.500x would make 3015@1.500x Stat (

    At the moment what happens is...
    Androids all at 1005@1.500x ( Absorb 14 1005@1.500x ) ---> 1282...
    ( Absorb 15 1005x1.500x ) ---> 991 temporarily ---> 1508/918/918 @2.000x

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    1. my guess is that that the stats are not simply added together, and in my opinion it was always thebest thing to absorb as soon as you could so you could support your team by destroying hbtc with nuclear and/or go on a z fighter hunt and /or help your team whatever they are doing,which you could not do if you stayed separate

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  16. These are from 2.1c version

    http://i.imgur.com/oeuu1IV.jpg Android 15 @2.000x 710 Stats
    http://i.imgur.com/1Gbbdt5.jpg Android 15 @2.000x 726 Stats
    http://i.imgur.com/KpHPbdW.jpg Android 13 @2.000x 1224 Stats after absorbing 14
    http://i.imgur.com/c91Dobm.jpg Android 13 @2.000x 1718 Stats after absorbing 15

    If you were to add these together he'd have 2046@2.000x ( He only has 84% of his multiplied combined stats just a moment before he becomes Super 13 ( 1718 / 2046 = 83.968719452% )
    http://i.imgur.com/4f0BAnr.jpg His final stats are 2649 / 2207 / 2207 )

    At 285 x 3 of them @ 1.500x = 855
    http://i.imgur.com/Q1zP6Qi.jpg
    http://i.imgur.com/lGwHzWH.jpg 434 Stats after absorbing 1 of them
    http://i.imgur.com/2FSg6oJ.jpg 479 Stats after absorbing 2 of them
    479 / 855 = 55% of his multiplied stats rather than 718 ( 84% of 855 which is multiplied )

    The % seems to get lower as you increase their levels because in that other test with 1005@1.500, android 13 is only at 991 ( before explosion into super 13 ) or basically 33% of his multiplied stats

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    Replies
    1. There's a problem with your method here. The formula isn't strictly based on their stats. It has a penalty for stats gained from leveling. For example, if you reached level 100 on each android that would be a whopping 1200 additional base stats for super 13, and that is before you factor in the stats that the super android would gain from his own level and crit ability. Long story short it's a significant stat boost for a hero that could already farm with three units for the entire game and has triple the stat pool of the average hero to begin with. You will find that in a real game where stats are earned from more than just hitting escape and gaining levels that super 13's stats will be a much higher percentage of the stats of your original androids.

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  17. http://i.imgur.com/tfVWlRu.jpg
    forgot to this to the last comment

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