Wednesday, April 11, 2012
Question: What would you change? pt1
If you had to change one system, what would it be? What would you change about it? What works well and what doesn't? Does it need something added to it? Would you redo it all from scratch? Anything not specific to one character, such as dballs (more wishes?), tournaments, sagas (More sagas? Saga abilities?), game modes, items, heaven/hell, tickets, HBTC, stat gain, transformations, crit / evasion abilities, spell mechanics, movement, benefits from stats (move speed, armor, health, spell damage, possibly additions to one stats) etc. are open for discussion.
Tuesday, April 10, 2012
2.2 Beta 027
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Fixed an issue with Dende's healing
Fixed a Cell issue
19's Energy Absorption should now update automagically when 19 is upgraded.
Remade the creep respawn system. Creeps never reset for saga transitions. Instead, creeps killed before the transition will be upgraded when they respawn. If an old tier creep is killed after the transition, it will respawn as the current tier after 5 seconds. tl;dr Chains will no longer reset and transitions should not lag anymore. This new system also makes adding additional creep tiers much simpler and you may see them in the future.
Fixed an issue with Dende's healing
Fixed a Cell issue
19's Energy Absorption should now update automagically when 19 is upgraded.
Remade the creep respawn system. Creeps never reset for saga transitions. Instead, creeps killed before the transition will be upgraded when they respawn. If an old tier creep is killed after the transition, it will respawn as the current tier after 5 seconds. tl;dr Chains will no longer reset and transitions should not lag anymore. This new system also makes adding additional creep tiers much simpler and you may see them in the future.
Monday, April 9, 2012
2.2 Beta 026
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Changelog
Fixed Tao's multiplier
Removed Gohan's Anger from creeps
Reduced Energy Absorption's stat gain by 50%
Made a change to repair's tooltip
Fixed androids' bonus damage
Added Android 19. His stats are equal to Gero Stats * (0.5 * lvl). Levels are earned at 35, 50, and 90. He is a permanent hero and can farm, but he is destroyed and can be resummoned upon death. He also has Energy Absorption.
Buu gains Punch when absorbing Hercule.
Players absorbed while in a duel should no longer die.
Changelog
Fixed Tao's multiplier
Removed Gohan's Anger from creeps
Reduced Energy Absorption's stat gain by 50%
Made a change to repair's tooltip
Fixed androids' bonus damage
Added Android 19. His stats are equal to Gero Stats * (0.5 * lvl). Levels are earned at 35, 50, and 90. He is a permanent hero and can farm, but he is destroyed and can be resummoned upon death. He also has Energy Absorption.
Buu gains Punch when absorbing Hercule.
Players absorbed while in a duel should no longer die.
Sunday, April 8, 2012
2.2 Beta 025c
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Being hosted by Evil_Vegeta
025c
Gero can no longer repair himself. He instead has a regeneration item that works similar to other regeneration items.
Updated tooltips
Created Androids now also gain bonus damage.
Evil players can no longer trigger absorption stats.
025b
Gero fixes
Repair: If cast on himself, it costs mana equal to Gero's missing health
Create Android: Fixed a bug with level 2/3
Energy Absorption: Reduced the stat gain on this
025
Fixed Cooler's Scan for Powers
Added Dr. Gero, based on https://docs.google.com/document/d/13FYWjRcwM1SgvUx4S0UUAMiflX82IE3fl0uFgzyfcTs/edit?pli=1 by Ultra13. Grats to him! Want to see your character added? http://dbzte.blogspot.com/2012/03/contest-design-character.html#comment-form
He is incomplete as of now but most of his core abilities should be implemented and working as intended. He has a temporary level based multiplier similar to Dende's.
Being hosted by Evil_Vegeta
025c
Gero can no longer repair himself. He instead has a regeneration item that works similar to other regeneration items.
Updated tooltips
Created Androids now also gain bonus damage.
Evil players can no longer trigger absorption stats.
025b
Gero fixes
Repair: If cast on himself, it costs mana equal to Gero's missing health
Create Android: Fixed a bug with level 2/3
Energy Absorption: Reduced the stat gain on this
025
Fixed Cooler's Scan for Powers
Added Dr. Gero, based on https://docs.google.com/document/d/13FYWjRcwM1SgvUx4S0UUAMiflX82IE3fl0uFgzyfcTs/edit?pli=1 by Ultra13. Grats to him! Want to see your character added? http://dbzte.blogspot.com/2012/03/contest-design-character.html#comment-form
He is incomplete as of now but most of his core abilities should be implemented and working as intended. He has a temporary level based multiplier similar to Dende's.
Saturday, April 7, 2012
Friday, April 6, 2012
2.2 Beta 023
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Changelog
General
Changed orderids for power wish
Broly
Add two levels to Destruction Sphere.
Buffed Destruction Sphere's damage (2.5 from 2.1)
Cooler
You gain base stats *(20 / x + 20) stats from a tower kill, where x is the number of upgrades you are at. 10 upgrades = 2/3 stats. 50 upgrades = 2/7 stats. 0 upgrades = 1x stat, etc.
Towers no longer require research. They do still require lumber.
Scan for powers should only ping heroes.
Mass Teleport cast time reduced by 4 seconds
Hercule
Hercule gains .010x for killing saga heroes and 10 neutral creeps.
Present Bomb cast speed increase
Piccolo
Fixes
Changelog
General
Changed orderids for power wish
Broly
Add two levels to Destruction Sphere.
Buffed Destruction Sphere's damage (2.5 from 2.1)
Cooler
You gain base stats *(20 / x + 20) stats from a tower kill, where x is the number of upgrades you are at. 10 upgrades = 2/3 stats. 50 upgrades = 2/7 stats. 0 upgrades = 1x stat, etc.
Towers no longer require research. They do still require lumber.
Scan for powers should only ping heroes.
Mass Teleport cast time reduced by 4 seconds
Hercule
Hercule gains .010x for killing saga heroes and 10 neutral creeps.
Present Bomb cast speed increase
Piccolo
Fixes
Sunday, April 1, 2012
2.2 Beta 022c
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Changelog:
022c
More fixes
022b
Quick fixes
General
Stats can no longer be modded above 6.5 (from 12). Additionally, you can now modify them in increments of 0.5 and 1 (from 1 and 2).
Tao
Tao's period of time for pinging and acquiring a target is now 30 seconds (up from 5)
Tao is now vulnerable while on the pillar.
Tao now gains a .01x from 5 creeps, down from 10.
Hercule
Hercule's Punch now does 75 bonus damage, up from 50.
Bebi
Bebi gains a 4th level of his summons.
Saiyan memories now adds stats equal to your level + 1.
Cooler
Towers now only have a 50% chance of giving a stat.
Piccolo
Piccolo's Multi form cooldown has been reduced to 80s at level 2 (down from 120)
Multi form's mana cost is now 100 at level 1.
Kyodaika is no longer a learned ability.
Hellzone Grenade's radius increased to 562 (from 512)
Vegeta
Added a collision shape to Vegeta.
Changelog:
022c
More fixes
022b
Quick fixes
General
Stats can no longer be modded above 6.5 (from 12). Additionally, you can now modify them in increments of 0.5 and 1 (from 1 and 2).
Tao
Tao's period of time for pinging and acquiring a target is now 30 seconds (up from 5)
Tao is now vulnerable while on the pillar.
Tao now gains a .01x from 5 creeps, down from 10.
Hercule
Hercule's Punch now does 75 bonus damage, up from 50.
Bebi
Bebi gains a 4th level of his summons.
Saiyan memories now adds stats equal to your level + 1.
Cooler
Towers now only have a 50% chance of giving a stat.
Piccolo
Piccolo's Multi form cooldown has been reduced to 80s at level 2 (down from 120)
Multi form's mana cost is now 100 at level 1.
Kyodaika is no longer a learned ability.
Hellzone Grenade's radius increased to 562 (from 512)
Vegeta
Added a collision shape to Vegeta.
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