Thursday, March 28, 2013

Beta 063

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Fixed a bug with Krillin's multipliers / HBTC
Fixed a bug with allying Turles

23 comments:

  1. Who is -ally 17 anyways? Is he a hero?

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  2. so i found a bug that i've repeated 3 times whiel playing hercule in single player. Just seeing how quick i cna do a hercule before i start 1st tournament, theres a lvl 12 in the area that around babidi's spawn. While killing or right after killing i've crashed 3 times now. First two i had used his kick and crashed, this time i used the punch.

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    1. tried to take a ss, but it keeps saving as a wrong file, but its the one right above the android scouter.
      I just tried doign it as a higher lvl hercule, and it isn't happening. But three times in a row around lvl 20-28 it happened using kick twice, then punch once.

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    2. Is anyone able to reproduce this?

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    3. 'cause I can't make it happen. :<

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    4. was away for a few days. ill try reproducing it tomorrow and see if i can see any more similarities. if i can get it to happen again a few times ill post links to the replays for em.

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  3. This comment has been removed by the author.

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  4. Got an idea for android 16 as a z fighter. He get's "fighting data" everytime he kills a unit which is lumber.This lumber is used to purchase upgrades to add on to himself, these upgrades increase the level of his abilities(except the fighting style, he can level that as normal) or his multiplier. He can also purchase a unique upgrade that's similar to the androids upgrades that give them those auras.In addition to all this, he gains 50 lumber when he kills a saga hero, 100 when he kills regular heroes, and 200 lumber when he kills turles or goku in a tourney fight. Finally he starts off with a self destruct ability from level one that can out right kill him but still do a significant amount of damage to everything in a small aoe of him.

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    1. Oh, and instead of going to heaven when kill android 16 is instead taken to this small area with a single power circle that has a goku non hero unit in there. This also gives him 1 lumber and some stats.He can also upgrade the unit he fights in there so it can give him slightly more stats. He revives after a certain time and when he does he revives in front of bulma.When he's in there he would have a halo so he counts as being dead. What do you think?

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    2. I like it but there looks like a little too much, however I like k21291's idea that he had with the friezalings missions

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  5. i was tien and some how my time bugged in HBTC he was 0 but i don't leave it

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  6. the kikoho of tien, some times crash the game

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    1. Have you noticed a pattern for the game crashing?

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    2. adam, there is no pattern, its some sort of overload of data or a bad scripted something i dunno. none of my crashes have any pattern

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  7. the kikoho of tien, some times crash the game

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  8. Few notes:

    Tienn: his ulti crashed the game idd, but as always its justsome other shit that crashes it not his ulti.
    tiens punch is ridiculously useless late game, no use at all in pvp, on saga yes. it also tends to bugg out a bit, since u cant aim it anymore once the current target moved.
    tiens starting area is really off compared to the others ==> to many rifleman.
    Tiens ulti 10% loss of HP, makes him really bad late game, like really bad. it does same damage to someone as to him, making him unable to pvp at all
    Bebi can still revert gohans stats as mystic this has been around forever
    Turles has no multiplier roof yet? cmon man 2.25-2.5 max please tyvm

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    1. Also, if tien leaves hbtc, the timer continues, making him unable to come back. I have yet to test if he stays in or not!

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    2. Punch should auto acquire targets if his target moves out of range. And every target acquired is microstunned. Good pvp ability? Not really. Useful? mhm.

      His starting area is pretty bad, indeed.

      Turles will have a cap momentarily.

      Tien's tri beam damage will be buffed a little, but the idea that he's unable to pvp at all does not seem to be true.

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    3. Well, thing is, the micro stun cant be more then about 0.5 second. from what i have experienced.
      its very usefull at the start ofc, and for sagaing, no doubt!
      Well the reason why i said hes not very usefull in pvp ATM, is becuase i just played a game with LV against gero/cell/turles/bebi. And because the tri beam takes 10% of you, thats a SHITLOAD. That is what i mean, the ministun etc even combined with solar flare was still quite hard against chars with multiple nukes. the dodo ray thing is well fine as it is ofc:P hard to hit but thats with all.
      my suggestion is just to lower the amount of HP u lose on tri beam thats it :)

      kudos on rest

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  9. Could also modify turles stat gain, once he reaches 2.000 he would gain afterwards .050 for each fruit instead of .100 . Maybe make him have a limit as well, around 2.75 or so . he has a pretty decent skill kit for the stats he has.

    lategames are pretty boring i must say, just running around 5 hours and finally killing somebody who just can revive instantly back ... maybe make spells do % health dmg ?

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    1. edit: Stat Modifier not stat gain

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