Monday, February 6, 2012

2.2 Beta 0.02

This is being hosted on US East, West, And Europe by "Elitebot". /whois  Elitebot to find a game.

Feel free to host this and spread it around. This is a test build and it should primarily be played for the purpose of testing and providing feedback on this page. Any bugs, questions, concerns, or suggestions are welcome. Just click where it says "_ comments" and choose "anonymous" or use a name, or whatever you want to do.

As of right now, the focus is still on stat related bugs. If you find your hero not gaining stats for a kill or if something seems off, report it here. Bebi / Cooler / Krillin / fusion bugs are currently the highest priority for testing.

Issues from 001 that have had a fix attempted (Not tested)

"if you are respawning as ultra perfect cell, you gonna have 0 stats, but if you manage to get a lvl up your stats will be normal again lol"

"It appears that when bebi kills a creep in a body (at least ft), that the stats u gain the multiplier stats to ur base stats. AKA if u are bebi in ft, and get a saga reward worth 100 base stats, you will actually gain 175 base stats."

"If you chain with bugcell and were able to get throught chaining over 20+, then you will get resetet back to 20 when u transformed to the first form cell"

"-Dragonballs just give a levelup or just very low stats"

"Buu has a bug when he absorbs you and you kill the 50 mini hims and he becomes buu you lose control of your own char and can't even click or anything even after death"
"-if you build with a transporter x10 clones it just takes ~40 seconds, not like in the description 100sec."

"- all clones get always at the same time the same stats as cooler, it always update to the same stats as cooler (no matter what powerlevel cooler is)"

"- Coolers final Form is still x4"

"- When u transformed to kid buu you have bugged stats ( they are pretty high), but when u lvl up the stats get fixed to the supposed stats"

"-If you are back to the 2nd Form as CELL (due transform to ultra perfect cell) and you lvl up in that 2nd form, you will get the stats that you would have gotten as ultra perfect cell"

"after fusing into vegito he gains 2k stats per each level he gains"

"when u absorb androids with 13, the stats are bugged. When u become super 13, stats r bugged til u kill a monster then it gets cut in half."

Issues from 001 that have not had a fix attempted

"hell's creeps dont respawn until AFTER saga's. Its actually pretty annoying :P the 3 bosses still do though."

"- The Summons of Babidi steal exp"

****"If you load Krillin as Future Trunks you stats per level are increasing each level up, later on you have tons of stats"
^ May have been fixed inadvertently. Someone test this

"-if you use deafing wave on the projectil of supernova, supernova is going to disappear without exploding or doing damage"

"-the singlemade clones dont keep up with the upgrades, they will stay at the level/upgrade that they got built as"
^Not entirely sure what this is about.

"- the x10 clones gain exp(but no stats), but after they lvl up they get resettet back to their normal lvl"
^doesn't seem gamebreaking. Will look into it

"if you go obs as mc evil wont lose"

"- You can write in mystic unstuck and ose oozaro before the powerup, after oozaru u have bugged str, and you cant use ss nor ss2 also no oozaru"
^the bugged str may have been fixed

"items bugs in the brushes, you cant pick them up"


Attempted to fix many issues from beta 001. Testing is needed.

Redid a lot of the old code for stat gains and transformations

Fusions, Bebi, Cooler, and Krillin should be playable. Bugs may still exist and should be reported.

Babidi can now do additional damage based on his mana % on attack.

Cooler clone stats are now based on cooler's stats and the amount of clones. If there is one clone, it should be equal to Cooler in stats, 2 clones 1/2, 5 clones 1/5, etc.. This needs testing.

The intellect added by Gohan's Anger now scales properly.

FT's High Power Rush has been modified slightly. It should no longer be possible to remain in the HBTC past the 2 minute timer. This needs testing.

Bebi's Enter ally should now award stats equal to the stats gained by his ally, in addition to levels. This needs testing.

In game tips have been disabled. They were out of date and pointless.

Babidi now requires 250 kills to release Buu, up from 150. Additionally, heroes give bonus power for kills.

Gotenks should now be absorbed properly by Super Buu. This needs testing.

Scouter's fail chance has been decreased from 1/6 to 1/10.

F9 has been updated.

HBTC's timer should no longer continue after a player dies in it. This needs testing.

Metal Cooler clones should no longer be able to farm for upgrades.

the -cam command has been changed slightly. I require feedback on how the new cam works in game.

-stats on is enabled by default.



  1. Current issues (Not including already mentioned ones)

    fat buu's stats don't update immediately
    Neutral heroes do not give stats
    Saga heroes are possibly too strong
    Buildings may be too strong, for the same reason
    Annin too
    gogeta's / vegito's stats didn't update on fuse
    gogeta's / vegito's int is bugged

  2. Cooler's clones need a small fix.

  3. The dragonballs bug has been tested and it gives 300 base stats so i'm assuming it's fixed.


  4. "Bebi's Enter ally should now award stats equal to the stats gained by his ally, in addition to levels. This needs testing"

    This seems like too much tbh. Essentially evil, will only have 2 possible heros competing for hell, while z's up to 5 (through the midsection of the game). Also, this allows 2 evils to essentially carry. Maybe the state and/or xp gain could be reduced to still encourage lvlin/stating outside of a body.

  5. Balance can be adjusted pretty easily. I just want to ensure that it works first.

  6. there is still the bug with krillin, if you enter HBTC as krillin, the player red will be shown the timer of the krillin-player

  7. Just a thought now, but maybe have Namik saga's spawn in Namik finally? Other things to note are that saga spawning at 10 is a little much, maybe have it so that one someone hits lvl 10, it displays the message: "The Sayains are now coming to earth" and then after 20 seconds have them spawn?

    Earth torny was broken in the older ver, the stats were almost never worth the amount of time it takes to do. Maybe consider giving players smaller stat boosts for each hero they kill in the torny to make up for the lost time?

  8. towers are giving 2 kills per unit

    1. nah they are not, everything of geti gave 2 kills per unit, but i didnt figure out how it bugged.

    2. If your getting fusion earrings for either goku or vegeta and someone kills u while ur unable to move and haven't gotten the earring yet, it glitches the earring and you won't be able to get it anymore.


  9. It seems broly is bugged, everytime he goes ss/uss/lss/luss his mana drops down to 0 and his hp drops down 90%

    1. woops i ment going ss/uss/lss/luss and then reverting