Tuesday, April 17, 2012

2.2 Beta 030

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Dende's sacred water should work properly (for real this time)
Trying the dynamic texture thing out on Cooler. Metal Cooler and normal Cooler are now a single model with a dynamic texture and head attachments. Type -head 1, -head 2, -body 1, -body 2 to try it out. You can mix and match heads and bodies. If this works as intended it should save a lot of map space and allow for some cool visual updates to the characters.

20 comments:

  1. does that mean he ist starting with the look of frieza and later gets his metal cover?

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  2. It means I converted Metal and normal Cooler into a single model in an attempt to save space and test this system. It appears to have reduced the map size by 60 kb, which is very promising. I'm hoping it works.

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    1. If it does work we may very well see a substantial map size reduction and possibly some custom outfits / head models like the ones mentioned in the previous post.

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    2. Swap others bodies with buu's head when absorbed? (That way buu would have their costume like what happens in the show/games)

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    3. Id rather have own textures for super buu! :D
      So, Standard super buu only the white pants.
      Then you would get piccolo's clothing, gohan's clothing, goku's ETC, but still buu's body (you would be able to clearly see that).
      Would be awesome if that didnt take too much space :P

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  3. Cool stuff.

    Off topic:I really like this blog and when you announce new things every day or two ^_^

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    1. Don't want people getting bored, now.

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  4. May I suggest Dende's sacred water hurt creeps and slow's enemy players as well? Dial his multiplier back a bit if need be, but i think some sort of chaining ability is in order.

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    1. His chaining ability is his ability to gain stats from an ally's chain. This is the way he was designed and it is the way he shall be.

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    2. Then make it so it can slow evil heroes even just a lil.

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    3. Water with a 25% slow would be nice. It might give it some general combat use. Maybe up the mana/cooldown though if you do that.

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    4. Well, currently the only slow is HP, and if dende were to have a this kind of slow I think he would become a way to strong support hero.
      Imagine how easy beams were to hit for your team, an advantage I consider a bit too big, and also he can heal to keep his own team up at speed, he can double the dragonball stats if your team is only1 with radar, increasing a gap thats kind of already there, and entire Z team (except Hercle) can now sense, so even if they were to lose their radar to cell, it would be possible to get back without too much hassle.

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    5. but making him a bit more then just healbot might be a fun idea, dunno how tho

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    6. Maybe you could give him the ability to not only bring dead z's to him but alive ones as well?

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  5. I see that u're being concerned about visual aspects of the game lately. I've got a suggestion, tho i know that it's about saving up space. How about adding Kid Goku(GT)[between ss3/ss4] to Goku's usual gameplay. I know that it is of a little importance, but it would be a nice improvement and it would be justified by the show's events.

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  6. a very big deal atm is the fact that gohan loses mystic when bebi goes inside gohan. either make it so gohan transform in and out of mystic whenever he wants, or make it so he cant revert from mystic because of bebi.
    also in this version, i went inside vegeta and constantly killed dende making the body op and after a while i exited and had a 100k super bebi.
    -ZV-

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  7. another thing is also that bebi can force piccolo to lose stats when he automatically makes him get the next transformation when releasing him and piccolo either loses stats and/or bebi can take him over again because he's unprepared and such
    -ZV-

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  8. Fix spawning with 10% or something mana after you die,

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  9. When is next version coming out? When is final version of 2.2 coming out? Can you change the load image/pre-game picture to something else instead of mr.popo?

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