Thursday, April 19, 2012
Character design contest #2
It's that time again. If you've got an idea for a new character, post it here and there's a good chance you'll see it in the game soon. Previous entries are allowed and encouraged to be entered again. Just make sure that if you make a google doc that it isn't set to private. Post a link to your design in the comment section and feel free to contribute ideas and add to the discussion.
Previous winner (and a pretty good template) - https://docs.google.com/document/d/13FYWjRcwM1SgvUx4S0UUAMiflX82IE3fl0uFgzyfcTs/edit?pli=1
Characters that are already in the pipe (ideas still welcome)
Icons must be 64x64 images. Standard abilities require only a "button" and a "disabled button". Preferred format is bmp, jpg, or tga. Bonus points if you convert them to .blp yourself and upload them somewhere (use Warcraft 3 Viewer).
Ideally, spells will include mana cost, cooldowns, number of levels, required level, durations (if applicable), icons, and short descriptions. Information about characters can be found HERE if you need ideas.
If there is a suitable model ingame already, great. If a model ingame could be reskinned to work for the character, that's okay too. If not, there are several sites that host wc3 models (hiveworkshop.com, wc3c.net, wc3r.forumcircle.com to name a few.) that may have what you need.
Evil / Z.
Roles really don't mean much at this point, but knowing what the designer had in mind for the character makes it a little easier on me.
Unique features have a pretty big influence on whether the character gets made or not. I don't like characters just being clones of other characters, so I like heroes that have something to make them stand out. Dende had healing, dball empowerment, and temporary resurrection. Gero could make creeps into minions, repair anything mechanical, and had a permanent companion. Hercule's gameplay was based around his ego and winning tournaments, and he was a very single target, in your face kind of fighter that also had traps and high evasion. Tao had armor penetration, flying pillarlol, kill targets, a long range skill shot ability, high crit chance, and the only ability that could be deflected and kill the user. Even the pre-2.2 characters had something unique to them.
Posted by Admin at 10:18 AM