Monday, May 27, 2013

Beta 084 / 085

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085
  • Additional map size reduction (Currently sitting at 5.91mb, down from 7.31mb)
  • donor list updated

084
  • Model updates
    • Currently finished with Vegeta, Gohan, Gotenks, Kid Trunks, Future Trunks, Broly
      • Optimized model / textures for smaller file size
      • Added "overhead" points for halos and other effects
      • Added ss / ss2 / ss3 hair where needed (I am not an artist. Beware.)
  • Decreased overall file size of the map
  • Reduced the stats kept from fusing into Super 17 to 65% (from 75%)

36 comments:

  1. You can't pick up dragonballs if you have a full inventory, even though you have some dragonballs already. Nothing big, just kinda annoying that you have to drop something and pick them up them again if you collect dragonballs

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  2. If Tao targets someone while they're oozaru, his target will keep on being oozaru, even though the person changes back

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  3. Tooltips for Dende's healing isn't shown correctly at all levels.

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    Replies
    1. Same with dr gero's repair all it says is bebi

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  4. If FT defeats future androids before they kill Gohan, the game will state that FT killed them, even though they revive some seconds later.

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  5. u gnna make ss4 models? anytime soon

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    Replies
    1. Hey admin, GREAT JOB adding ss skins for the saiyans, been waiting long time for that to happen. Suggestion though, gohan ss model and ss2 model are mixed up, gohan ss2 model in this should be his ss model, and his ss2 model should have longer hair standing up, like in his fight with cell

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    2. also vegeta ss and ss2 models have like no difference, ss2 model should have lightning effects or different hair

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    3. Lol at the bitching, they are just models, your game experiance wont get better if their hair is better lol.

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    4. Why is goku headless when he dies?

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    5. @ Darth_daneh, you are the bitch who doesn't know what is good for the game, stfu

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    6. I enjoy a lively discussion as much as the next guy. This is not the place for name calling, though.

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    7. Gameplay and balance are much more important than how gohan's hair is standing or not lol

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    8. then make a suggestion, or you are the one that's bitching here

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    9. I am constantly speaking with the map maker, so i am suggesting many things to him. But instead of "bitching" about how someone's hair is not standing tall enough maybe make some game imporving suggestions.

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    10. What is your suggestion then, or are you just here to be an asshole kid?

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    11. Models are important to the game, but you don't know anything about how to make them so you just talk shit here

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    12. I am not talking shit i am simply stating my opinion which is that models do not really matter, its nice that adam (the mapmaker) added some but just because there are models in the map it wont be any better, just like graphics dont make a game good.

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    13. graphics dont make the game good? you serious? you want to play with blob characters with no textures? That is stupid thing to say

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  6. love brolys ss hair looks nice

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  7. why isnt gohan's SS hair standing up :(

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    Replies
    1. he must be in a bad mood

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  8. how do u reduce map size ??

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  9. holy random bugs in this game adam-
    http://spn.lunaghost.com/game/35989/
    first-
    cell goes to recellular and when he spits out 17/18 he ended up in heaven some how? then died and revived normally on earth.
    second a weird tourny bug-
    buu and goku enter tourny. it started, and goku was in the ring, but buu remained outside it invuln. So he did -unstuck and killed goku, then he got stuck in the ring with no opponent following that. So androids unallied him and killed him with their range, then a tourny bot got stuck in it for the remaineder.

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  10. This map is so awesome I love every bit of it.... but I kinda feel it's a little bit unfair for the evil fighters to have to fight someone to get a revive ticket( and only for one ticket) where as for Z fighters there is six of them free at king yame's and they can buy more from king kai.... please do something

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    Replies
    1. Evils get 2 tickets when they kill annin, and not only ticket they get experiance, which is really good early. and there are ghostly keys which can be used to revive if you know how.

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    2. It also takes 8 mins for annin to respawn and each player on evil thats in game reduces it by 30 seconds each.

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  11. Is it possible for you to make 17/18 teleport to each other when they go to namek, the lookout, and future? I'm not saying that when one of them is completely off the map and being chased they can get an easy out of course. Just when they're both near the exit to the respective point. It can get kind of annoying when 17 or 18 dies because the other didn't move the spot with them.

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  12. I dont know the circumstances for this but all i do know is this, when i was playing as goten/trunks i fused and unfused in heaven several times. On occasion i would just die randomly, goten would die, or gotenks would. I believe i was teal. And sorry but i have no replay.

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  13. Does anyone know which +aura ## gives the Vegetto and Gogeta sparks? The Green ones, specifically.

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  14. It's bugged. Red can make Blue lose that aura via the +aura ## even if the ownership of the unit is Blue's

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  15. How about adding Bills, the God of Destruction from the latest dbz movie? He could be after or before Omega Shenron. Anyway, just an optional addition to the map that might be fun.

    Here is few suggestions too:

    Have every single character have new ability: "Charge Up". This would be something you'd have to cast 4-5 seconds while standing still, then you'd get buff that would last 4-5 seconds and during that your next spell would gain 2x more damage and also cost 2x or 3x more mana. <-- I think this would be nice addition, considering what have we seen in the Anime itself. There is many epic moments when they load a skill for a quite while to release more epic blasts. :P

    Besides, this improvement would make people who are less powerful in the game to be able to effect somewhat still, only if they get to load their blast first ofc. For example. take a fight from the anime vegeta vs perfect cell (final flash moment). Cell was stronger at the moment, but got freaked out by the blast Vegeta loaded.

    Shouldn't be too hard to implement either. Just add a check if the Character has "Charge up" buff on and add more damage to next spell and add more mana cost.

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  16. Actually it would, its ment to be used if you have friends backing you up or if you will manage to caught enemy off-guard. The Buff itself wouldn't disappear after moving, only after the duration expires, giving you limited time to react though. <-- It would measure your timing.

    Anyways the main idea of having it would be to make beams and blasts more recognizeable in the end game, especially for those who fall behind in stats, they could still participate the fight by blasting with charged up spells.

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