Monday, May 6, 2013

Beta 074

Map is on the bot now and will be hosted soon. Go go.

                                                           
Donor perk information

  • Begun work on a new region of the map, intended for a team deathmatch. If the team deathmatch is triggered (via a dragon ball wish or an item that drops after all the sagas are finished), all players will be revived and transported there after a 2 minute countdown. There are 4 levels, each with different features. On level 1, there are destructible ramps up to level 2. On level 2, there are trees that block your path / vision and switches that activate hidden elevators up to level 3. On level 3, there is a small corridor in which to fight your enemies, and rocks that block your entrance to level 4. The only way these rocks can be destroyed is by lava flooding level 3. The arena is surrounded by lava that slowly rises, damaging units caught in it and cutting off access to the lower levels. Eventually, the lava will cover the entire arena, at which point the battle will quickly come to a close. Each level is located in the center of the level below it, and each level is smaller than the one below it.
    Incomplete. Appearance of the arena subject to change.
  • Reworked +aura command. You can now have two auras at once and they will not be taken off by any transformations. Additionally the auras will be much more responsive. Type +aura for your base aura and then -aura for your second aura. 
  • Characters with multiple heroes should now support auras properly. (Goten, droids, gero, piccolo, cell, MC, etc.)
  • Gave all current donors their perks
  • Added additional auras

26 comments:

  1. What's wrong with long games? Some times one team can turn the tide eventually through perseverance.

    Is there still going to be a mode with the standard settings for games beyond 60 minutes? It's sometimes fun to control 2-3 heroes vs another player who has 2-3 heroes.

    ReplyDelete
    Replies
    1. Long games are boring, and its really really gay when someone revives and runs and when you kill him another member of that team revives then runs and runs and repeat, you cant end the game and noone wins ever, exept if one of the party leaves, which is fail. This will be the standared game mode where either after all the sagas there will be a pvp saga on an isolated areana or after 40 mins you can wish for the "final tournament" which will result in the same. Giving a possiblity to end the game for those who dont want to play the game for more than 1 hour is a must

      Delete
    2. Agreed with daneh, ain't nobody got time to chase people around for ages.

      TheHitman-

      Delete
    3. Nothing is going to stop you from having long games if you're playing with people that consent to having one. The final battle is triggered through making a wish with the dragon balls or with an item that can only appear after all the sagas are completed. The problem is the people that delay games by 30 minutes to several hours by running nonstop. This is not fun gameplay. It's probably the main problem with the game right now. What this does is it gives you an alternative means of ending the game at the time wher when the game should be coming to an end anyway. Beyond an hour or so, the game becomes very slow paced and difficult to end, and people having the ability to run forever does not help at all.

      Delete
    4. Actually if you ask me long games are caused by some retarted douchebags that think they can ''harras'' you and think they can get 2131231k stats and kill you.Than you guys know what happens you turn the tables on them,than you go with the long game if he has a team(if they are 3-4.) they try to revive etc...So greedy bastards like to get their ass kicked because they like completing the sagas and like rushing the dragon balls and think they're doing something cool until they get a piece of their medicine and than they complaint about long games and sh*t.(I never meant for advanced players who would try to finish the game fast which would be cool instead of going into wasting someone's precious time.)

      Delete
  2. Turles glitch abusers, he can still go above 2.600x
    His stun is 5 seconds long ( animation + 2 seconds spare ) enough to give turles time to land both beams, hitting his enemies with 53.5x Int in total. Gohan only deals 37.4x Int in total with his 2.750x, but turtles can go to 3.400 and beyond.

    ReplyDelete
    Replies
    1. The simple solution is don't let him have a tree alive for the large amount of time it takes to get enough fruit to go from 2.4 to 3.4

      Delete
    2. You can save up at 2.500 to glitch it. Doesn't need to be 2.400x.

      Delete
    3. It is not glitch, it is intended this way, if you have balance suggestion then of cours suggest anyway. And the time he needs to get fruits after 2.5 is really long so there is plenty of time to kill his tree so personally i dont see this as a big deal. I dont see turles overpowered at all. his early/mid game is not that strong because of slow multi (power lvl) progression

      Delete
  3. http://i.imgur.com/PTsqsJA.jpg



    You mean this? The tree is always double the stats of the hero. You can even plant it in hell.

    ReplyDelete
  4. guaranteed 53.5x without including ring explosion damage

    ReplyDelete
    Replies
    1. Perhaps the character needs a bit of a rework. Will be looking into it.

      Delete
    2. I dont see any balance issues with turles since it takes so much time to get a decent multiplier, and his spells have long cd. a gohan with same stats could easily beat a turles because of the cd's. (have seen it done, and did it too)

      Delete
  5. Will you add this animation for gohan? Just dummy units on the side
    that momentarily appear with the attack anim
    ( pretend those units are goku/goten )
    http://i.imgur.com/e1g4K1O.jpg

    http://i.imgur.com/KBjKMdW.jpg

    http://i.imgur.com/IxAxogR.jpg

    http://i.imgur.com/bC6Kfv1.jpg

    ReplyDelete
    Replies
    1. What, beams shooting out of him every time he attacks?

      Delete
  6. Just for the level 110 mastery passive if those two are dead when whenever he casts kamehameha

    Something along the lines of this...?
    //
    Unit - Create 1 UnitDummyGlorf for Player 2 (Blue) at KamehamehaPoint4 facing (Angle from KamehamehaCaster to KamehamehaTarget) degrees

    // Animation - Play (Last created unit)'s attack animation
    Kill last created unit

    ReplyDelete
  7. http://images1.wikia.nocookie.net/__cb20110114212834/dragonball/images/9/96/Gokugohangotenkamehameah.jpg it's kind of based off this ( the ones on side ) but they don't actually do anything other than the physical attack animation

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  8. https://docs.google.com/document/d/1SLtHjzmtU8bZozCFgzyf9LR6Eq9Kj3GSB072g6NMN0E/edit?usp=sharing Androids 17/18.

    ReplyDelete
  9. This is just a suggesting for tien, but maybe give him the kaioken ability. Only instead of a transformation that's type it an ability that can be activated and deactivated. When activated it drains a percent of Tien hp over time, but he gains a passive called "Kaioken boost" that increases the damage of his dodon ray and machine gun punch, while his tri beam doesn't take away his hp while he's in this form.

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  10. keep dropping due to desync

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  11. Could you remove the -unstuck command for all heroes except for Bebi? ( If he entered an ally that entered the tournament, and for some unknown reason that Bebi pops out of the body ( happens once every 100+ games ), he's stuck there )

    Super Bebi can't suicide via any minions, so he's the only one who needs the -unstuck. Bebi can summon minions to suicide if he's stuck.

    FT/Turles may accidentally blink strike into the tournament arena, but they can blink strike out of the tournament arena.

    All other heroes can't accidentally get stuck in there anyways.

    ReplyDelete
    Replies
    1. using -unstuck on the current bot is bannable unless you are actually stuck

      Delete
    2. Add a command that send people from other parts of heaven to the ticket shop(s)? Only available to people in heaven. It'd be different from -unstuck.

      Which is why that command can be removed all together.

      There's only 1 hero that can be stuck in the tournament. That one is Bebi.

      So that command could just be removed from everyone but Bebi. FT/Turles can blink strike out if they did accidentally enter via blink striking a target as they entered the tournament.

      Delete
    3. the -unstuck command is for other reasons as to why someone would be stuck, not just the tourny. IE some unknown glitch that would cause you to be stuck like terrain problems etc

      Delete
  12. Something that never happens?

    Those bridges that collapse when a beam is fired, they respawn.

    Could split commands into two versions ( One inside tournament for that one char ) and the others are all earth-only based. That way, no one can use it inside tournament aside from Super Bebi.

    ReplyDelete
  13. This is not about this aupdate, but 7 seconds to end the game after everyone is dead is not enough since the message is sometimes displayed like 5 seconds after the countdown starts... 15 or 20 seconds would be a lot better!

    ReplyDelete