Tuesday, May 21, 2013

Beta 081



                                                           
Donor perk information



  • Added a cool new cooldown indicator
  • Persuaded Future Trunks to fight with a sword instead of boxing.
  • Added a new skin for donors of $5 or more.
  • Added additional auras that match the new skin

 

                                     


29 comments:

  1. Download Link Please? :)
    -Pelly

    ReplyDelete
    Replies
    1. I haven't found a good place for dedicated hosting since mega got the strange idea that I was distributing TV shows.

      Delete
    2. http://www.epicwar.com/maps/227970/ here you go

      Delete
    3. Thanks Anon, and I really lolled @ the strange idea.

      Delete
  2. Adam, what about 17/18 bonus: rampage? (destroying buildings)

    ReplyDelete
    Replies
    1. There's not really a good way to do it, I don't think.

      Delete
  3. Super 17's damage out put seems a bit silly. Though it might be the fact his nukes have a tendency of not missing. Ever.

    ReplyDelete
    Replies
    1. That's only Flasher bomb and his W, plus his flasher bomb does low dmg

      Delete
    2. Only? That's 2 out of 3 of his nukes.. Plus it's pretty damn hard to miss with ALL of his nukes. Not to mention Energy absorb makes him immune to damage for some time, so he can just tank everything while he's unleashing a barrage.

      Delete
    3. Once again his flasher bomb does low dmg and hells storm is hard to hit with which is why his W is pretty much an only liable one and any smart player can notice when hes got his energy absorption on to not hit him/move away for 3-4 seconds.

      Delete
    4. His spells probably need some tweaking. I think shocking death ball has a bit too large of a radius. And flash bomber may be a bit too fast and accurate. Hells storm seems fine, if a little strong for sagas

      Delete
  4. Could you change Cooler's teleport cast time to the 2.1c cast time ( Only for the first 10 minutes ) so that you could start the game the same way rather than going with Cell on Cell's path. Gives players another option at start.

    ReplyDelete
    Replies
    1. This doesn't sound so bad imo, I agree with this.

      TheHitman-

      Delete
  5. will bebi get back his body skill at 30? its a pain in the ass making 90 with him...

    ReplyDelete
  6. whats the easiest way to find these trib games? i been looking for over an hour and not one has popped up on the list

    ReplyDelete
    Replies
    1. type /whois SPN01 and type it in the custom games and click join game.

      Delete
    2. This comment has been removed by the author.

      Delete
    3. add SPN01 as friend, and watch what is he playing ;D

      Delete
    4. mine solution always works -,-'

      Delete
  7. lower refresh time on tickets,games end to fast to revive

    ReplyDelete
    Replies
    1. I disagree with this, I think tickets are perfectly fine the way they are and do not need any tweaks to it some people don't want to play a long game if you want to play a long game then pick a mode like SH or something where the game won't end till omega shenron.

      Delete
    2. ok that makes sense, i guess i can relate now

      Delete
  8. Could you slow down the lava damage significantly? It's like 5-10 seconds = death. It doesn't really promote fighting in a large arena as much as just sitting at the top. Perhaps the same damage as the bio item would be good ( players would gradually lose ms and hp but not at 5-10 seconds )

    The entire area is big enough for a team battle, but small enough for mandkind to hit most locations.

    The area is much, much smaller than running around the entire map, but large enough to allow people to dodge beams and destructo disks if the area was just the entire final battle's 4-6 screen size box.

    It could make the fights more interesting as the players may have played that 40-75+ minute yet there's no pvp tactics that can be used given the terrain in the final battle. Some heroes are much better than others in a tight area while others are not so.

    ReplyDelete
    Replies
    1. I think some changes are needed, for sure. Lowered lava damage and cutting off access to the upper levels until the lava starts getting close to you is a start. I think maybe giving access to the first two levels and then blocking the ramps to the third level until the lava reaches the second level would be a good start. And lowering the radius of mankind while the battle is going on would be a pretty good thing, I think.

      Delete
    2. That sounds like it'd be even smaller in total size and more uninteresting. Maybe like at least 3 minutes before lava starts and the lava is at 1% HP from 5-10% HP. Then you have an actual battle with room to dodge spells instead.

      It'd be better if it was the tournament without the lava pits ( bigger of course ) in between the Middle from the very outer edges. Given the amount of players in the final battle, this significantly bigger size would work out well. It'd give players room to cast heals on their items and dodge spells instead of running into some enclosed tiny hill to fight on. Some heroes on evil with self heals would benefit from the bigger area while heroes like Vegetto would benefit from being able to use his speed to his advantage.

      Delete
  9. If possible, could you make Ki absorption have a limit to how much it protects the player from based on the user's int, only work against nukes, and allow the player to gain a slight stat increase from absorbing the nukes?

    ReplyDelete
    Replies
    1. This sounds like a good idea, I concur with this one, having a minimal stat increase(Maybe just int instead of all) from the absorb is pretty nice compared to just gaining mana.

      -Mikupa

      Delete
  10. Super 13's nuclear bomb hurts him now and super 17's energy absorption doesn't absorb super 13's nuclear bomb if unallied it still hurts super 17

    ReplyDelete