Wednesday, May 22, 2013

Beta 083

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Donor perk information

083


  • Fixed a bug with Goten's model not appearing and gave him the same ss hair that Goku uses.

082

  • Visual updates to goku - new model, super saiyan stuff - 
  • Future Androids changes
    • Super 17 available from level 75. no need to visit hell 17.
    • Twin Training Regenerates mana and health passively.
    • You can no longer transform to Super 17 after level 120.
    • Androids gain 60% stats when split, down from 75%
    • New Multipliers
      • lvl 120: 2.5
    • lvl 150: 2.7
    • Super 17: Starts at 2.000x. Gains 2.500x if above level 200
    • Future Gohan:
      • Health increased, damage done decreased
  • Piccolo Images are 50% of Piccolo's stats, up from 33
  • Metal Cooler's mass teleport changed to 3 second cast, from 6
  • Re-enabled Bebi's enter body. It's still broken, but it will be changed in the near future.



Worry not, friends. The map's file size has not increased whatsoever from this addition.

68 comments:

  1. Just building off what I said before just with another idea




    I have a new hero idea. So new hero could be like cross between Tao and Turles sorta. Put Friezas ship on Namek, and have Zarbon, Dodoria, or ginyu spawn there. They have to complete certain tasks issued by the ship (frieza). Find Dragon Balls, Kill a Saga, Or a hero, or certain amounts of creeps. Possibly could accept from a array of choices by the ship, and list reward



    Zarbon (should have an ability to teleport back to ship)


    Elegant blaster

    Fighting style



    Mission 2 transformed

    Elegant blaster

    Fighting style

    Monster Crush ( when zarbon grabs guy and does a pile driver)




    Mission 4 Frieza unlocked




    Death beam

    Weak death ball

    Fighting style

    Punishing rush




    Frieza 2nd form lvl 70




    Punishing blaster (pink beam)

    Hail Frieza (similar to wind breaker just friezas horn)

    Fighting style

    Exploding wave (Cast like flame strike from bloodmage just a giant explosion upward)




    Frieza 3rd form 115




    Death beam

    Crazy finger beam (everywhere u left click a blast goes) u can't move while doing this (but u can deactivate it by right clicking)

    Fighting style

    Rush




    Frieza final 155




    Destructo disk

    Death beam

    Fighting style

    Envelopment Attack where he throws a disk that envelopes enemy and bombs em

    Death ball/supernova

    Frieza's anger (a bloodlust like attack that increases his stats by 300 for 30 seconds after loses 1/2 hp. Alternatively make him lose health until it is deactivated

    You will die by me! When Frieza is colored purple aura and goes straight




    I was looking for a way to somehow add mecha Frieza but I couldn't find a way without having to level him up

    So you can do it so that he goes to friezas ship at lvl 150 and he can turn mecha not any stat change just gives different abilities and is permanent sorta like great saiyaman




    Whatever lol I just got bored during a biology test and just came up with this lol

    ReplyDelete
  2. Doesn't the SS2 aura have some sort of electricity?

    ReplyDelete
  3. What about having 21 Levels of Mass Teleport?

    Cooler
    A hero gains a Level
    Level of hero == multiple of 8
    Increase Level of Mass Teleport ( Increasing Cooldowns, Starts off very, very low )
    Level "0" ( Level 1 ) 0 seconds
    going up 0.50 per level on Cast time all the way up to 10.00
    At Level 140, the Cast Time would be 8.00 seconds ( 20 x 0.50 = 10.00 )
    If Hero == 140 or greater, set Ability level to 21
    Over a long period of time, it'd be really high on the cooldown, but at the start would be extremely low.

    ReplyDelete
    Replies
    1. It's an interesting thought.

      Delete
    2. Will vegeta and the other saiyans get super saiyan models like goku?

      Delete
    3. I dont think its a good idea to set the cd up he needs to get fast to geti star or it gets beaten up before he is even there

      Delete
  4. Can you give FT a second bonus for like +10? (Killing android 17/18, each +10)

    ReplyDelete
    Replies
    1. I've thought about doing it, and it definitely makes sense.

      Delete
  5. Super 13/ultra 13 is not scoutable

    ReplyDelete
  6. Replies
    1. Are you typing 17 or super 17?

      Delete
  7. Dende Bonus: Use the dragonballs ( repeatable + stats to Dende )

    These would give Dende a way to kill normal units without increasing his multiplier or his critical strikes.
    They do not affect Enemy heroes.

    1) First Power Wish gives him Corruption orb ( Non-Heroes / Neutrals )
    2) Second Power Wish increases Level of Corruption Orb ( Non-Heroes/Neutrals )
    3) Third Power Wish gives Dende chaos damage from hero damage, Increases Corruption Orb ( Non-Heroes )
    4) Fourth Power Wish, Increases Corruption Orb ( Non-Heroes )
    5) Fifth Power Wish, Increases Corruption Orb ( Non-Heroes )
    6) Sixth Power Wish, Increases Corruption Orb ( Non-Heroes )
    Permanently Lose the Heal Spell, Trade for Final Kamehameha

    ReplyDelete
    Replies
    1. Can you allow Piccolo/Dende to fuse after a few sets of dballs as well? Dendolo?

      Delete
  8. editing
    This would allow a player to make Dende into a powerful force to be reckoned with. A powerful Battle Dende

    ReplyDelete
    Replies
    1. A super powerful battle warrior Dende.

      Delete
  9. When you lockon with goku his after image is missing its head.

    ReplyDelete
  10. Will vegeta, gohan, future trunks, or gotenks also get their super saiyan models??

    ReplyDelete
    Replies
    1. gotenks is defaulted his ss model, he just cant pop into ss3 :(

      Delete
  11. So, 17/18 with twin aura, gain still same stats as earlier?

    ReplyDelete
    Replies
    1. nerf on split 17/18 is HUGE.
      now there is no point abandon from fusion. 0.2 bonus stat is definitely not worth this

      Delete
    2. I like it the way it is now for the stats gain when split, just not the final multiplier nerf.

      Could you make the Androids gain 1.00 stats when they come together to clear the double chain? For the effort the player put in, and in a way to discourage splitting of the droids perhaps. More rewarding if did more for more stats.

      Delete
    3. When you have twin aura droids get 100% stat gain and 75% exp gain which is encouriging tiwn training since separate they are getting 60% stat and 100% exp

      Delete
  12. Really like the direction the map's going to. Keep up the good work!

    Question:

    -Why the size of the map is so important? What exactly results from it? Does it determine the possibility of a crash during a game?
    I mean; you always seem to be extremely careful about the size. Hence, you are very reluctant to introduce separate models for SS and other stuff. Why?

    Suggestion:

    NEW CHAR
    -Super Janemba; character, whose gameplay would concentrate on hunting down various NPC's(humans - villains) scattered across the map and absorbing their sins in order to gain power. Janemba would possess a special ability which would allow him to determine person's character.
    For instance - there's a murderer in the west city; who's appearing from time to time killing other civillians.
    Janemba would have to locate him and absorb his sinful soul.:)

    Just a free floating thought.:)

    ReplyDelete
    Replies
    1. Because the maps size limit for wc3 i 8 mb and right now its 7.2 mb I believe.

      Delete
    2. Wc3 limit the map size. Adding new models, effects reduce it size. Well you can make the map bigger and add everything you want, but you need o make a model pack. The game would be without models, but you could dl a model pack, install it in your map folder and than you would haw loads off models. But in this case it would be a waist of time, since 90% people dl the map from the bot. And the only way to dl a model pack is from a web page. But technicly you could put loads off stuff into a wc3 map by adding model pack, sound pack. Just like in daydreambraker.
      Cheers

      Delete
    3. It's fine. He's not at 8192 yet.

      Delete
  13. Will Donors be able to keep the SS3 skin in SS4?

    ReplyDelete
  14. Can you change how crits work? Make it so every 5 hits (depending on hero) results in a crit? Would be way more interesting than the % chance.

    ReplyDelete
  15. Will the Donors have an option for the new Cooldown visualizations? Or Perhaps make it such that only Donors have the benefit of the new Cooldown visualizations?

    Donors will also be able to freely switch between system1 and system2?

    ReplyDelete
    Replies
    1. I see no way to make this work.

      Delete
    2. That would be another good Donor Only benefit though.

      Delete
  16. Will there be an option for
    6.5 / 5.5 / 0.0
    0.0 / 6.5 / 5.5
    0.0 / 5.5 / 6.5
    ?

    Nothing big like 0.0/0.0/12.0

    ReplyDelete
    Replies
    1. If the way the stats system functions was changed, sure. It's not a priority, though.

      Delete
    2. It'd be another choice between
      6.5 / 5.5 / 0.5
      0.5 / 6.5 / 5.0
      0.5 / 5.0 / 6.5

      and
      6.0 / 6.0 / 0.0
      0.0 / 6.6 / 6.6

      Delete
    3. Oops meant 6.5 / 5.0 / 0.5

      Delete
  17. Replies
    1. No, not at all.


      TheHitman-

      Delete
    2. Yup, it's not I camped LV like twice and ninjaed his trophy.

      -Mikupa

      Delete
    3. <_< fag lol

      TheHitman-

      Delete
    4. His fault for not spam clicking the slot in his inventory.

      Delete
  18. I got a small proposition, remove luss and and ls3.
    Since luss never existed and ls3 was use in one of db games.
    Its only a minor change. And its a shorter command.
    Cheers.

    ReplyDelete
  19. Is there anyway you could imply this as a donor perk?

    In the beginning, during the selection, for the first 10 seconds, donors should be the only ones able to pick and repick a character. In no way does it affect the status of the game, it is just beneficial to the people who donate and you.

    Just a thought :)

    -Original_

    ReplyDelete
    Replies
    1. are you kiding me? and maby we all should start without a char so doners can do the 1st pick? Think that could be reportable to blizzard.
      Enjoy your camera options and auras and skins. But thats all.

      Delete
    2. I actually like this idea.

      Delete
    3. Agreed with daneh.

      TheHitman-

      Delete
    4. Well it is an interesting idea. In the spirit of fairness I think it should be left out. Donors should not be given anything that gives them an advantage within the game. And first dibs on characters would fall under that.

      Delete
    5. How is clicking faster the icon of the character better than giving first choice for those who donated? It is not an unfair advantage, you dont get nothing exept the character you would like to play.

      Delete
    6. Y an if someone want to play 17/18 leave cause they didnt even got a chance to pick them

      Delete
  20. What about having the Basic combinations come from the QWER set from Popo/Gero as they currently are, but the players another option as well via commands. Since they can only go to

    6.5 / 5.0 / 0.5
    6.5 / 0.5 / 5.0
    0.5 / 6.5 / 5.0
    0.5 / 5.0 / 6.5
    5.0 / 6.5 / 0.0
    5.0 / 0.5 / 6.5



    A player that might want to use the more complex sets can pick from -StatsOptions

    -StatsOptions // Additional Stats Options to pick from ( Call TriggerRegisterPlayerChatEvent ) and

    Call DisplayTextToForce
    the below text

    //

    Options:
    1 = 6.5 / 5.5 / 0.0
    2 = 5.5 / 6.5 / 0.0
    3 = 0.0 / 5.5 / 6.5
    4 = 0.0 / 6.5 / 5.5
    5 = 6.5 / 0.0 / 5.5
    6 = 5.5 / 0.0 / 6.5

    -Statsoptions # // 1-6

    ReplyDelete
    Replies
    1. Whats the point of this when you can just set it manually what you want? Its useless, it would only save like 8 clicks for a player in my opionion

      Delete
    2. Those aren't the same values or combinations

      since 0.0 / 5.5 / 6.5 doesn't exist while 0.5 / 5.0 / 6.5 does exist

      same with 6.5 / 0.0 / 5.5 that doesn't exist while 6.5 / 0.5 / 5.0 does exist

      Delete
    3. I don't like this idea either.


      TheHitman-

      Delete
    4. Stat options should be forced to be light. (2/5/2 max) Otherwise is can be easily broken.

      Delete
  21. There should be a runout timer for duel invites, like 2 minutes or something. For now, if you challenge someone to a duel, they can ignore it all game and accept it whenever they want, etc. in a critical situation

    ReplyDelete
  22. Okay. Super 17 can spam his Q like in -wtf mode in dota, 0 cooldown, 0 mana IF he directs it at tournament area. He can easly just make someone lose the tournament and even get levels for the npcs in there.

    Also, when somebody transforms into super 17, could his icon please change in the power levels tab (the upper right one) ?

    ReplyDelete
    Replies
    1. Post the Replay so he can dl and view it

      -Miku

      Delete
    2. This is testable in a single player game even when the tournament isn't active. as long as you leave future, and then press escape til you're 75-119 so u can fuse parts and spam Q at the area.

      Also, while you are in the tournament as a contestant and you're not on the ring, like as a 3rd contestant, u can still spam ur Q. But once you are in the arena u can't do that. Only if you unstuck.

      Delete
  23. Does 17 have the same cast time as other heroes? He seems to cast spells instantly.

    ReplyDelete
  24. 17 is still to OP, his skills need nerf + stat gain.

    ReplyDelete
    Replies
    1. Not so sure about this at the momment

      Delete
    2. I'm sure of this, he is still ridiculous even after being nerfed.

      Delete
    3. Maybe if you bought up some points lol. i dont see them so strong at the momment, early they are easy to kill and sent to hell where they need 2 tickets, their stat gain was also nerfed and they cant farm stats just till lvl 120 or so, they are pretty weak till like lvl 50+ or so.
      (So far i won all the games i played against future droids in this vers, in the vers where they werent nerfed i lost like 2 against them, so yeah i am not sure they are still too strong)

      Delete
    4. You haft to remember we are sampling 2 different levels of player skill here. The problem most likely is how easy they are to play(Winning easily in low skill games), not how strong they are(Winning most games).

      Unlike some characters who are really hard to play. (Winning only high skill games). Like Bebi and Cooler.

      Delete
    5. Why would Super 17 need a nerf as Daneh stated it's easy to counter him the only thing which needs a nerf is your confused brain,don't ask for nerfs if you let Super 17 or someone else free farm the whole game and burn your ass that's what i can say.

      Delete
  25. Movespeed should take longer to scale to max.

    ReplyDelete
  26. Adam there is a bug with Fat Gogeta which is a huge advantage i believe you get bonus stats somehow i was 8k goku and this vegeta was 9k and after fat gogeta's fusion timer went to 0 we spawned in heaven and we both had 0 stats until we typed ss4 again and i had 10k stats and vegeta had 8k or something really weird bug maybe?..
    you should check it anywayz http://spn.lunaghost.com/game/35158/

    -Megas

    ReplyDelete